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Old 01-27-2018, 04:55 PM   #11
Astromancer
 
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Join Date: Jul 2007
Location: West Virginia
Default Re: New Sci Fi Setting Seeds

{The Farfarers}

Quote:
Originally Posted by AlexanderHowl View Post
The real question is what prevents people from going beyond the frontier? With 125c as their velocity, they could travel for eight years and be 1,000 ly from the Earth, well beyond the reach of a central government, and they could target some of the worlds discover by the Kepler probe. In fact, you could have a large number of failed colonies resulting from such an expansion, where groups of pioneers decided to travel for a decade from the Earth so that their light would not reach the edge of human space for a thousand years and ran into something that killed them.
This sounds like a great logical reason for lost colonies all over the place. Other than the threat of meeting hostile forces or unknown dangers, nothing prevents people from just up and "lighting out for the territories." in Huck Finn's words.

I'm setting up generic stuff spun out of Star Trek and LeGuin's Hainish novels. So limiters aren't in the mix yet. Heck I haven't even tossed out my Time Lords crossed with M:tA and The Roads of Heaven kitbash yet.

Being magick, yes I'll use a "K" if I like, it's even more optional than the rest of it!
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Last edited by Astromancer; 02-09-2018 at 02:52 PM.
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