09-14-2015, 05:58 AM | #1 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Building Immunity: Fire
Could you build an immunity to fire as Insubstantial (Flames only, -80%)?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
09-14-2015, 06:49 AM | #2 | |
Join Date: Sep 2004
Location: Canada
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Re: Building Immunity: Fire
Quote:
The "Invulnerability" build from powers requires Affect Substantial, +100%; Can Carry Objects, Heavy, +100%; Partial Change, +100%; Reflexive, +40%; Unconscious Only, -20%; Uncontrollable, -10% That gives a cost of 328. I don't like "Invulnerability" of any sort, but if I were allowing it I'd say "Invulnerable" is a new advantage worth 330 points, and you can apply the Limited Defense limitation from DR to it.
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09-14-2015, 06:57 AM | #3 | |
Join Date: Jun 2006
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Re: Building Immunity: Fire
Quote:
Also, if you have Insubstantial (only some things) there are by definition substantial things you can interact with, so you must take the +100% Affects Substantial enhancement, which will drive up the cost a good deal. I personally am always very skeptical of limited Insubstantiality, but Insubstantial (Flames only -40%, Affects Substantial +100%, Can Carry Objects +100%) [208] isn't really an abusive cost for immune to fire while still being able to interact with matter more or less normally. You don't need a ridiculous lot of DR to be immune to fire really. Real fires rarely inflict more than 20 or 30 hp per turn. Assuming energy weapons scale about the same way they did for when we had rules for their power consumption, bathing in plasma so hot it destroys fires (i.e. so hot combustion products can't form) is only around 150 hp/turn.
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09-14-2015, 06:59 AM | #4 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Building Immunity: Fire
Ok. Just a thought.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
09-14-2015, 07:03 AM | #5 |
Join Date: Feb 2014
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Re: Building Immunity: Fire
If you drop most of the bonuses, you could get someone who can't get hurt by flame (still affected by heat; take Temperature Tolerance), but also can't stamp out a fire, or smother one with bare hands (a staple for some fire-immune folk). Also can't interpose themselves to block a flame jet headed at someone else. Blowing out a candle might work...
Last edited by Culture20; 09-14-2015 at 07:13 AM. |
09-14-2015, 07:13 AM | #6 |
Join Date: Feb 2014
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Re: Building Immunity: Fire
If you're only insubstantial to X (steel, water, fire) do you even need Affects Substantial and Can Carry Objects to affect or carry any non-X items?
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09-14-2015, 07:24 AM | #7 | |
Join Date: Jun 2006
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Re: Building Immunity: Fire
Quote:
It might have been better to invert them - that is to make Insubstantial a 400point advantage and treat Can't Carry Objects and Can't Interact With the Physical World both -50% limitations. That would change the costs of limited forms, but might be clearer.
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-- MA Lloyd |
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09-14-2015, 07:32 AM | #8 | |
Join Date: Sep 2007
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Re: Building Immunity: Fire
Quote:
What's the discount for Insubstantial (Defense Only)? Combine that with Flames Only and you get Immunity to Fire. |
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09-14-2015, 08:09 AM | #9 |
Join Date: Sep 2004
Location: Canada
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Re: Building Immunity: Fire
That's the GURPS Powers Invulnerability build, which I cited above. It's a net +310%. Clearly the powers that be think that "Defensive Invulnerability (correction Insubstantiality)" is very very good.
EDIT: blar, brainfart. Wrote Invulnerability when I meant Insubstantiality. Seeing the two words over and over again I stop being able to tell between them. Anyways. The Powers build is ONLY the defensive part - it does not let you walk through walls and ETC.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog Last edited by Bruno; 09-14-2015 at 08:15 AM. |
09-14-2015, 08:12 AM | #10 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Building Immunity: Fire
Permeation (B77) says:
"... You also remain vulnerable to attacks with the material you can pass through, unless you purchase Damage Resistance to such attacks." It seems to me that a Cosmic rule exception ("you do no remain vulnerable to the material you can pass through") could cover this build. |
Tags |
immunity to fire, powers as spells, sorcery |
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