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10-26-2008, 01:44 PM | #1 |
Join Date: Aug 2004
Location: Columbia, Maryland
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GURPS Sky High
Ok, so I watched Sky High with the family last night and everyone loved it. My wife went so far as to comment how much fun that would be as an rpg. I, of course, agreed.
If you were going to do GURPS Sky High, which books would you use? I've never used GURPS for supers (in fact, I haven't played superheroes since Superhero 2044), so I'm not too familiar with what has been published for the genre. |
10-26-2008, 02:26 PM | #2 |
Join Date: Dec 2007
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Re: GURPS Sky High
Powers and Supers would give you everything you need.
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10-26-2008, 07:03 PM | #3 |
Join Date: Aug 2004
Location: Top of the deck
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Re: GURPS Sky High
I'd skip Supers. The 3e GURPS IOU however has been a bible through a few school-based games.
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[][] C. Lee Davis © 2014 C. Lee Davis, some rights reserved |
10-27-2008, 07:21 PM | #4 | ||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Sky High
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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10-28-2008, 07:08 AM | #5 | |
Join Date: Aug 2004
Location: Columbia, Maryland
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Re: GURPS Sky High
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And how about School of Hard Knocks? Versus IOU? And thanks everyone for the input! You guys rock! |
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10-28-2008, 07:46 AM | #6 | |
Join Date: Aug 2004
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Re: GURPS Sky High
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School of Hard Knocks was mainly just a combat/hostage scenario, as I recall, while IOU has lots more good campaign advice on running games in a school setting, so I'd go for IOU instead unless you mainly want a map of a high school.... |
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10-28-2008, 02:37 PM | #7 | |
Join Date: Aug 2004
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Re: GURPS Sky High
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...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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10-28-2008, 08:32 PM | #8 | ||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Sky High
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__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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10-26-2008, 07:15 PM | #9 | |
Join Date: Aug 2007
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Re: GURPS Sky High
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Posting on this board means it's probably your favorite system too. Despite what other people might say do get Supers as well as Powers. Even if Powers had all the raw game mechanics (which it doesn't quite) Supers has much good advce on how to handle 4-color things in Gurps mechanics. Champions/Hero system is always a good choice. It's perfect for knocking people out without killing them as a core strength. Mutants & Masterminds is also quite viable (and D20 based so there's some bonus of familiarity there). 1st ed is also appealingly simple. I think that's most of what's actually in current release.If you got to older games there's a lot of stuff, much of it dubious.
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Fred Brackin |
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10-26-2008, 07:29 PM | #10 |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Re: GURPS Sky High
For a Sky High game using GURPS, I'd recommend the following:
GURPS Powers, for obvious reasons GURPS Supers, ditto GURPS IOU (3E) As someone said above, even though it's university-based, it's a great example for both school gaming and comedy gaming. Teen Hero -- Release for the Hero System that focuses specifically on teenage supers and their world and issues. Invaluable.
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Tags |
iou, school |
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