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#41 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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But basic RPM is not all powerful by a long shot, which is good for many other settings.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#42 | |
Join Date: Mar 2010
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~ an offer made to the surviving people of a brutal raid as they look over the burned ruins of their homes 1 Generic Human w/ Thaumatology (IQ/VH), 12- [16] and Path of Body (IQ/VH), 12- [16] (Total [32]) (No Magery, No Ritual Adept) 11 Generic Humans [0] per casting Ritual: Die, You Monster! (342 Energy) * Greater Destroy Body (5 Energy) * Damage (20d) (76 Energy) * Range (100 miles) (30 Energy) * Subject Weight (300 lbs) (3 Energy) * Greater Effects Multiplier (1 Greater Effect) (x3 Energy) Has Connection; Has Consecrated Space; 11-minute casting; Effective Skill 7-; Tapping Energy Source (Willing Sacrifice) (10 FP, 60 HP) x11. At 33 Energy per Willing Sacrifice, thats' 11 people for a total of 363 Energy. It has a high chance of being resisted, but that simply means that you do it again and again and again (until you run out of willing sacrifices). Replace Destroy with Create, replace Body with Energy, add Area Effect, remove Subject Weight and adjust Damage to be Burnng, and you can call a column of all consuming fire from the heavens down on your target area that doesn't care what its' resists are. It'd likely even cost less lives and cause more destruction! :grins: Last edited by Sunrunners_Fire; 05-19-2012 at 04:18 AM. |
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#43 |
Join Date: Nov 2008
Location: Yukon, OK
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I find that it doesn't. Where people do probably need such a rule though is where GMs dont enforce the disadvantages well. So that is more a case of a rule/guideline helping the GM then fixing a hole in the system.
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#44 |
Join Date: Aug 2004
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#45 |
Join Date: Aug 2004
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Increasing divergence between a derived trait and a base one beyond the normal limits isn't prohibited absolutely in GURPS -- it just usually isn't free. That's rather the point of, e.g., the Special Exercises Perk.
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#46 | |
Join Date: Mar 2011
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And its not relegated to when you have a willing sacrifice. |
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#47 |
Join Date: Aug 2004
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I think you missed the point of Sunrunners_Fire's example. If he can find a dozen or so of the recently devastated townsfolk who care more about revenge than their own lives, he can exact punishment on the person responsible for destroying the town. It needn't be a cynical ploy or a powergaming stunt, and can in fact be quite heroic (in a dark vengeance sort of way) if roleplayed properly. I suspect that such a character wouldn't make a standard practice of doing this sort of thing; but one of the points of RPM is that you don't need to make a standard practice of any given spell: the improv nature of spellcasting means that any given spell can potentially be a once-in-a-lifetime casting, suitable to the situation at hand but (hopefully) never to be repeated.
Personally, I'd go for an effect that's built around taking the energy from your willing sacrifices to summon their ghosts and/or the ghosts of the slain townsfolk, amp them up, and set them loose on the perpetrator. Much more satisfying and poetic to let the victims deal out justice directly, instead of just enabling you to do so on their behalf. Of course, that all depends on which Paths you know. Oh, and I too am so looking forward to the RPM book. :) Last edited by dataweaver; 05-20-2012 at 01:29 AM. |
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#48 | |
Banned
Join Date: Oct 2007
Location: Europe
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It seems to me that the Ritual Adept trait from MH1 can perhaps be similry split up into component parts, so that a character can have some of the benefits. Perhaps acquire it step by step, if it is learnable. |
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#49 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#50 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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Tags |
ritual path magic, talent |
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