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#41 |
Join Date: Dec 2014
Location: Jax, FL
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Custom build - I used the forum link 'new post' and didn't realize this was specific, think D10 system + compleatly custom Powers single page handed out when the 'event' happened.
as a power as I had explained I have power levels 1-5 so anyone with a total of 'three points' get automatic point in empathy, if they have 4 total points 2 levels in empathy (which isn't as cool as it sounds) and 5 (the maximum no matter how else it's spent- not looking for gods here) 3 levels of empathy- Empathy would take training to 'turn off' and is not a 'reach out and touch' someone power it's passive (always) and non targeted (without training)- with more then one person in the area of effect (usually a room) it's not super useful because targeting an individual takes the 200 hours...yadda yadda training then blocking out another person or other people more hours...more work... but realizing every time your friend trips your foot hurts... seconds. maddness checks/Sanity checks/will checks/frenzy check/bezerk check...ect... whatever like oWoD Frenzy Checks for WWtA... same idea both the roll- bad things happen- otherwise everything is cool- Empathy would cause be other voices in your head and random body pain/pleasure, all the time- forever if you can't find a trainer- who can train you everyone got their powers at the same time you did! Oh no.
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Apocalypse: A1, A2, MA. Cthulhu: C1, C2, C3, C4. Holiday: SS, HS, TT, EE, N&N, GC*, LSB, dazed. Star: S0D, SS. Zombie: Z1, Z2, Z3, Z4. Fantasy: M0D, M7, M8, L1, L2, L3, MP, MgP, KB, SK, PA. Last edited by FireTigeris; 01-16-2015 at 07:28 PM. Reason: too much info... added more... also explanation |
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#42 | |
Join Date: Jul 2007
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IMC there waste several cults. A cult headed by a super with healing powers was one of the big news stories tracked in game. |
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#43 |
Join Date: Dec 2014
Location: Jax, FL
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Example: [ this is just a snip of the whole sheet- Earth, Life, Metal, Tech were other powers]
Character new template at reveal of super powers at onset. (everyone was human build for a TL8 human story) GM - "Please take out a d10 and treat it as a d5 - please roll and record your result." "you have this many 'points' of superpower; if you rolled a 3,4,5 see me for special rules" Pyro (fire) - Genesis (making) - Kinesis (moving) - imperium (control) - Conculco (supression) - invulnerabilis (invunlrablity) - dictum (speaking- as in talking to an already lit fire to find out information, larger the fire the more less alien the 'intelligence' -- also lighting a small fire and having it keep watch if you leave (microwave sized or larger, candles are really (dumb/alien) in this 'sense' of room watching or being aware)) glaciem (Ice) - Genesis (making) - Kinesis (moving) - imperium (control) - Conculco (supression) - invulnerabilis (invunlrablity) - dictum (speaking- as in talking to an already frozen thing ( to find out information, larger the ice block the more less alien the 'intelligence' -- also leaving an ice sculpture having it keep watch if you leave -microwave sized or larger, ice-cubes are really dumb in this 'sense') aeris (air- pick a 'type' of air- conciser O^2, O^3, or N^2, CO^2...) - Genesis (making) - Kinesis (moving) - imperium (control) - Conculco (supression) - invulnerabilis (invunlrablity) - dictum (speaking- as in talking to an already windy/ specifically air filled thing ( to find out information, larger the 'air container' (balloon, beach ball- hot air balloon... air tank) the more [air of your type, the] less alien the 'intelligence' -- also leaving an "inflatable whatever" having it keep watch if you leave -microwave sized or larger, a single balloon is really dumb in this 'sense'- ALSO whole rooms are NOT 'containers of air unless they are pressurized like a spaceship or an airplane or underwater base)) EMPATHY - passive, always on: (also *special*-Requires GM approval) - Sense Emotion (area) (an 'impression' like when males wince for a nutshot to someone else) - Sense Pain (area) - hear surface emotion (area) (as a 'voice' repeating the name of the emotion with the same intensity those people feel) ("anger, anger, anger," "HAPPY HAPPY HAPPY", "FEAR, Fear,fear, calm, Calm, CALM") - feel surface emotion (area) - Terror compass (someone is in Terror that way...) (closest single target) - Pain compass (someone is in Pain that way...) (closest single target) - Happiness Compass (see above) - hear other 'shoulder riders' (area) (do it...no don't ... yes, do it... no...) - feel pain (closest single target) - feel emotion (closest single target)
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Apocalypse: A1, A2, MA. Cthulhu: C1, C2, C3, C4. Holiday: SS, HS, TT, EE, N&N, GC*, LSB, dazed. Star: S0D, SS. Zombie: Z1, Z2, Z3, Z4. Fantasy: M0D, M7, M8, L1, L2, L3, MP, MgP, KB, SK, PA. Last edited by FireTigeris; 01-17-2015 at 08:38 PM. Reason: fixed stuff- again, new stuff in the brackets |
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#44 | |
Join Date: Mar 2013
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I'm very strange.
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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#45 |
Join Date: Mar 2013
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In the US I suspect that the first time a super powered terrorist is even thought to be behind a terrorist act in the US there will be a huge clamp down on supers that will make the Japanese Internment (look it up for those who don't know about it) look like a walk in the park.
People will just disappear including the families of any super known. They may never be seen again. I was much more optimistic before the governmental overreaction to 9/11 and this would have the potential to be far worse.
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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#46 |
Join Date: Sep 2004
Location: Yucca Valley, CA
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Hell, yes. Venture Capitalists pay you top dollar to let yourself be poked and prodded. provide any weird needs you have, and hire really smart people to help you figure out what you can do, with royalties based on whatever they eventually bring to market. Unless some of the supers are Cosmic Gadgeteers, though, I think "2-10 years" is optimistic for cracking the secrets of mutant powers.
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#47 |
Join Date: Sep 2004
Location: Yucca Valley, CA
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Hi Chris, I've been running a mutants campaign for a few months. Here are some of the details that may be relevant:
1) All mutants get a template, and maybe additional powers. Scale is much smaller, 50-200pt power after them template, but there are plenty to be concerned about. (How concerned? I have a PC who can open a gate, his size, and hold it for 45 minutes. I have an NPC who can shrink large vehicles. Between them, they can put a ready wing anywhere in the world, faster than an aircraft cariier and over land as well as sea.) 2) The template gives them enhanced physical attributes, mainly, plus a "Type A" personality (collection of quirks) and Fanaticism to the cause of their choice. So, they're gonna get involved, one way or another. 3) In developed countries, venture capital flows to mutants. In the US, there's a program in Bethesda partly funded by the government, and a purely private program in Silicon Valley. The latter has fewer mutants but pays better to get the best guinea pigs. 4) Gradually, the law in developed countries has become more restrictive of mutants. They're all required to be registered, and they're not allowed near important government facilities. Since a couple of disasters, there are laws being debated about mandatory protective custody, and a new facility opened in Antarctica. 4) Not many people have gone on super-powered crime sprees just because they can. Sitting back and getting paid to be a lab rat is easier and more lucrative. 5) Nobody's going vigilante, either. The property damages would be enormous. 6) Still in developed countries, mutants aren't being snapped up by military, though militaries are learning to deal with mutants, and there are some small special units being formed. The main problem with a cool mutant power is that you can;t build combat doctrine around a one-off, and the better use of the cool power is to study it in hopes of replication. Mutants that the military does take are the ones with no powers beyond the template. 7) In poor countries, mutants may in fact be out on the streets, may wind up joining brushfire wars on one side or another. Those countries can't put together a decent scientific program, so they want to use powers immediately rather than study them. The uses may be military or commercial. |
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#48 |
Join Date: May 2005
Location: Oz
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I am confused by the construction "more less ~". Could you explain that some other way for me please?
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Decay is inherent in all composite things. Nod head. Get treat. |
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#49 | |
Join Date: May 2005
Location: Oz
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Like all research in basic science, this has to be funded by the public and other wealthy patrons for essentially philanthropic motives.
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Decay is inherent in all composite things. Nod head. Get treat. |
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#50 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Light Side supers demand that governments do not pass discriminatory laws because it is a wrong kind of law to pass, Dark Side supers do it because they just don't want to be in a bad position. At which point you have one of the following options:
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Tags |
brainstorming, custom setting, supers |
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