09-04-2012, 11:56 AM | #31 | |
Join Date: Aug 2007
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Re: Bombs Away!!!
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Trying frther, I don't even know if there is a guided bomb that matches his hypothetical "semi-guided". With laser guidance the pilot or the WSO is picking the target and holding the laser on that target. However in ssytems such as were used on ther old F-111 the flyover and evasion were programmed and the laser mount was set to compensate for this. Flying conditions aren't actually impacting laser pointing. All Artillery(Guided) Skill and possibly with bonuses for euipment quiality. With a GPS guided bomb the pilot isn't even picking the target. That was all set before he took off. The pilot is simply serving as the last fail-safe in the system to see that the computers don't go all BSOD and make the wrong thing go boom. It's an important role and perhasp even a nervewracking one but not a techically dificult one demanding high skill. If you were in a Daultless and diving on the Japanese Fleet at High Noon at Midway it'd be all about the Pilot Skill. With all these computer systems it just isn't nearly as big a deal.
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Fred Brackin |
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09-04-2012, 12:46 PM | #32 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Bombs Away!!!
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09-04-2012, 01:25 PM | #33 | ||
Join Date: Nov 2009
Location: Oregon
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Re: Bombs Away!!!
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09-04-2012, 01:25 PM | #34 | |
Join Date: Jan 2008
Location: Somewhere between Cape Horn and Zenith Point
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Re: Bombs Away!!!
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So, in risk of contradicting myself, and I am, I'm convicted that Pilot skill doesn't matter much, as drive your car around, but it in a Air Supremacy scenario. If there is risks around, SAM , AAA, CAP, steep valleys, large mountains, which one could fly into it, its another story. I don't know, yet, if this means a Pilot skill cap; or a modifier for Sensor skill, or Artillery (Guided) skill; or a roll for pilot skill, which could cause a penalty/bonus before all other tests. I'm still thinking. Last edited by General Lee; 09-04-2012 at 01:34 PM. |
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09-04-2012, 01:34 PM | #35 | ||
Join Date: Nov 2009
Location: Oregon
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Re: Bombs Away!!!
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Last edited by vierasmarius; 09-04-2012 at 01:39 PM. |
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09-04-2012, 01:42 PM | #36 | |
Join Date: Jan 2008
Location: Somewhere between Cape Horn and Zenith Point
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Re: Bombs Away!!!
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That brings me to another issue. As how "intelligent" are this homing bombs? What bonus for hit (Acc)? Last edited by General Lee; 09-04-2012 at 02:14 PM. |
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09-04-2012, 02:10 PM | #37 | ||
Join Date: Jan 2008
Location: Somewhere between Cape Horn and Zenith Point
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Re: Bombs Away!!!
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I comenced reading Spaceships looking for some answers, if it already exists. Last edited by General Lee; 09-04-2012 at 02:15 PM. |
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09-04-2012, 02:19 PM | #38 |
Join Date: Nov 2009
Location: Oregon
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Re: Bombs Away!!!
Ah, I was assuming that the pilot was a PC. If it's a ground operative calling in an air strike, and there isn't significant enemy air or anti-air presence, then the strike will just happen. If there is enemy interference, I might make a QC between the "relative strength" of the two sides, with allied success meaning a bomber can get through, and failure meaning the airspace is too hot.
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09-04-2012, 02:19 PM | #39 |
Join Date: Jul 2008
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Re: Bombs Away!!!
Uh, the same way one knows in general if a character is distracted, debilitated, etc? That's covered by a mix of general GURPS rules and GM judgement. Is there any reason you'd need special rules for distraction and debility when piloting?
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09-04-2012, 03:35 PM | #40 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Bombs Away!!!
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high-tech |
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