03-25-2013, 06:04 AM | #11 | ||
Join Date: Sep 2004
Location: Canada
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Re: High Tech's low damage for rifles and LMG
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I think the stats reflect the company's claims about their "Level V" armor that are still so "super secret" that they don't have official certification that it's level V yet :P EDIT: "After being confronted with conflicting information by lawmakers who questioned the NBC test results and provided Army-supplied data of vest failures from a May 2006 test, the technical expert solicited by NBC to certify its test backed away from his staunch defense of Dragon Skin and stated that the vests "weren't ready for prime time."" EDIT: Overall, it appears the vests are not durable - they're less defeated by bullets, and more by being worn under operative conditions. Especially in heat.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog Last edited by Bruno; 03-25-2013 at 06:08 AM. |
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03-25-2013, 06:21 AM | #12 |
Join Date: Nov 2008
Location: Augsburg, Germany
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Re: High Tech's low damage for rifles and LMG
In Kromm's modern secret-agent campaign http://dr-kromm.livejournal.com/ the characters often aim for the legs if the opposition is expected to have body armor.
Last edited by trans; 03-25-2013 at 06:21 AM. Reason: sp |
03-25-2013, 06:30 AM | #13 |
Join Date: Jun 2012
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Re: High Tech's low damage for rifles and LMG
Yes, that's another unclear point about ABA... if it is concealable, it should be flexible... but I'm not sure. Anyway blunt trauma isn't that big concern.
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03-25-2013, 07:12 AM | #14 | |
Join Date: Jun 2012
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Re: High Tech's low damage for rifles and LMG
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I'm sure that any armor is somewhat ablative after some time taking damage ... have no idea WHEN for ABA. I think that the stats of Gurps ABA are not that far in the future. In fact, 10 seconds in the future are helmets with 30 DR, (i saw in wikipedia...not reliable source). The weapons are still in the past, maybe because the current treats do not have access to modern defense. Or maybe because higher caliber modern weapons are not listed by high tech: http://en.wikipedia.org/wiki/List_of...s_.26_Carbines For instance what would be the stats of Colt 9mm SMG using 9x19mm ammno? Is the damage lower because of the short sized ammno (less powder?) ... probably like MP5. You see, MP5 with 2d+2 pi can barely hit in the head of someone using a ballistic helmet (DR 12 +skull 2=14 == max damage). MP5 used to be a badass weapon ... :) AK-47 is 5d+1, max dam of 31 < ABA One nice rifle is the old FAL. By gurps it does 7d damage. If I intend to play against ABA, that looks like the only weapon I would like to use :) Are old cold war rifles just MUCH MORE EFFECTIVE than modern rifles against ABA? (But hey... US don't use FAL! what would be the equivalent nowdays?) If I go to the Armor Piercing path, all damage will be pi-. That means I will have to halve damage that penetrates, except on brain/vitals. My biggest concern is how much close to the real thing is this? And of course, there are the sniper weapons... they are still unbeatable. EDIT: And ... hit the legs... where is the drama? Last edited by atorres; 03-25-2013 at 07:23 AM. |
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03-25-2013, 08:39 AM | #15 |
Join Date: Mar 2006
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Re: High Tech's low damage for rifles and LMG
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03-25-2013, 08:45 AM | #16 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: High Tech's low damage for rifles and LMG
Ask Dr. House. Not a GSW (IIRC), but still all the same drama.
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03-25-2013, 08:53 AM | #17 | |
Join Date: Aug 2004
Location: Austin, TX
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Re: High Tech's low damage for rifles and LMG
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The insurgents do have to fight against people in advanced body armor, and they do tend to shoot relatively low or use explosives. So that is pretty close to the real thing. From a slightly more gamist perspective, big rifles that barely penetrate armor and that have a lousy wounding effect are a good thing. The PCs' foes, often semi-skilled, have to hit many times to take out the PCs, while the (presumably) more skilled PCs can go absorb the skill penalties to shoot the unarmored legs or face. The alternative, where armor is weak and damage past armor is high, causes very high PC mortality. Try running a 1920s gangland shoot-out with everyone carrying Tommy guns (3d-1 pi+) while the effective armor is in the 0-4 DR range. People will die quickly.
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03-25-2013, 09:09 AM | #18 | |
Join Date: Jul 2008
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Re: High Tech's low damage for rifles and LMG
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03-25-2013, 09:14 AM | #19 | |
Join Date: Sep 2004
Location: Canada
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Re: High Tech's low damage for rifles and LMG
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I believe one of the reasons for the trend towards smaller ammo is weight, which is logistics, which is how you win wars ;) but another is human rights concerns IIRC.
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03-25-2013, 09:26 AM | #20 |
Join Date: Aug 2004
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Re: High Tech's low damage for rifles and LMG
A good "patch" for the ABA is to call it poor quality and use the armor damage rules (treat it as rigid armor, its basically modern scale armor). It'll pretty reliably stop the first bullet, but you gotta start sweating after that. Give it HT 10, and note that most deployed troops CAN'T maintain it, not having access to spectra/kevlar thread, replacement scales, etc.
That seems to cover most of the issues raised with this armor. Note, rich adventurers might still be just fine with it though, buying a new vest every month or two (or after being shot) being a small price for the DR...
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