02-07-2013, 10:44 AM | #11 |
Join Date: Mar 2006
Location: Iceland*
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Re: Elephant Guns, ST and Rcl
Excellent.
Do other experts or forumites concur? Should I send off an e-mail to HANS or should I contact an errata coordinator?
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02-07-2013, 12:08 PM | #12 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Elephant Guns, ST and Rcl
Quote:
2-bore rifle Dmg 8d pi++; Acc 4; Range 300/1,500; Weight 22.8/0.6; RoF 1; Shots 1(3); ST 15†; Bulk -7; Rcl 8; Cost $30,000.* Use a proper load, 700 grains of FFg and a 3500 lead ball: Dmg 6dx2 pi++; Range 400/2,500; Weight 22.9/0.7; ST 16†; Rcl 10. You could also go for a double rifle, loaded with the heavier ball and charge: 2-bore double Dmg 6dx2 pi++; Acc 4; Range 400/2,500; Weight 45.4/1.4; RoF 2; Shots 2(3i); ST 16†; Bulk -8; Rcl 9; Cost $100,000. The maker of this gun, after experimenting, actually recommends a redesign if he is ever commissioned to build one again. He'd shorten the barrels and shave a corresponding amount of the stock, to lighten the weapon down to 32 lbs. That hasn't been built, but would come out thus: 2-bore light double Dmg 11d+1 pi++; Acc 4; Range 400/2,500; Weight 33.4/1.4; RoF 2; Shots 2(3i); ST 16†; Bulk -7; Rcl 10; Cost $100,000. These weapons are not worth the massive cost of weapon and ammunition, neither in real-life nor in GURPS, not with more modern chamberings available. In GURPS, there is the further problem that such heavy, slow moving balls aren't rewarded in the GURPS damage scheme, as it tops out at pi++ wounding. According to Douglas Cole's spreadsheet, these half-pounder spheres ought to have a Wound Channel Modifier of x11, not merely two. A partial fix would be to fire huge buckshot loads from them. Load the light double with nine 315 grain Dixie Tri-Ball 'pellets' and you'd get: Dmg 4d-1 pi++; Acc 3; Range 80/1,600; RoF 2x9; Rcl 1. *Varies enormously, governed by the features of the gun (mostly irrelevant in GURPS terms, except as Styling). In addition, negotiation might reduce it.
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Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 02-07-2013 at 12:12 PM. |
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02-07-2013, 02:06 PM | #13 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Elephant Guns, ST and Rcl
Guns somewhat like this have been built and used, as "punt guns", aka "the larval form of the monitor." They're intended for mounting rigidly on a punt and then sneaking up on flocks of waterfowl in the middle of overgrown marshland.
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02-07-2013, 03:26 PM | #14 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Elephant Guns, ST and Rcl
Quote:
Perhaps an even more attractive load for anti-personnel (or soft-skinned monsters) would be lead balls around 10mm-11mm in diameter. You ought to be able to get 27 of those in a 2-gauge shell; for ca 3d pi+ damage and RoF n x 27. Double-ought buck would be 60-65 pellets and do around 2d pi. If you just wanted traditional buckshot velocities, you could probably stuff a hundred pellets of 00 buck in there. Perhaps not, given that stacking it might lose you a lot of space. You might have to make do with a reduced powder load and only 50 or so pellets, but that would probably also reduce MinST down to 15†, so there is that.
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Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 02-07-2013 at 03:35 PM. |
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02-07-2013, 04:44 PM | #15 | ||
Join Date: Jan 2005
Location: Down in a holler
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Re: Elephant Guns, ST and Rcl
*Coff coff*
http://en.wikipedia.org/wiki/Sir_Samuel_White_Baker Quote:
Quote:
Last edited by Sam Cade; 02-07-2013 at 04:48 PM. |
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02-07-2013, 04:51 PM | #16 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Elephant Guns, ST and Rcl
Quote:
I note that a modern load of 300 grains FFg was barely enough to get the ball to a 1000 fps according to one owner of such a monster gun and the recoil energy of that light load was 'only' 220 ft/lb, with a recoil velocity something over 20 fps. That's not too bad, compared to some of the bigger elephant guns and it's certainly mild compared to the full-power loads for the 2-bore. In any case, even the lightest loads are comparable in felt recoil to such monstrous rounds as .577 Tyrannosaurus, which means that only a big and strong man can contemplate firing the weapon, and only someone with an awesome tolerance for pain can practise with one regularly.
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02-07-2013, 05:05 PM | #17 | ||
Join Date: Jan 2005
Location: Down in a holler
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Re: Elephant Guns, ST and Rcl
Quote:
Baker let his "Baby" get away from him once and the spur of the hammer cut his face so deeply he carried the scars for the rest of his life. Ah..Sir Baker: Quote:
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02-07-2013, 10:20 PM | #18 |
Join Date: Feb 2009
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Re: Elephant Guns, ST and Rcl
It would still seem like it would have quite useful effects on Supernatural Beasties, and is primitive enough would likely impose less magic penalties?
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02-08-2013, 07:01 AM | #19 |
Join Date: Mar 2006
Location: Iceland*
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Re: Elephant Guns, ST and Rcl
Yes, that's true. On the other hand, there is the slight disadvantage of being too much gun for anyone with less than ST 16. So, good for an enormous rugby forward, less so for anyone built like a typical special ops trooper, i.e. with a runner's build.
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02-08-2013, 10:02 AM | #20 |
Join Date: Jan 2005
Location: Down in a holler
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Re: Elephant Guns, ST and Rcl
There is a pic of The Baby on this page if anyone is interested.
http://www.julianmonroefisher.com/gr...es/phase02.htm |
Tags |
high-tech, pulp guns |
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