01-17-2008, 07:12 PM | #221 | |
Join Date: Nov 2007
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Re: Art for games
Quote:
Nah, I got nothing. :o) |
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01-17-2008, 07:25 PM | #222 |
Pike's Pique
Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
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Re: Art for games
After the last 3 posts the only thing going through my mind is a possible filk of the song from ANNIE done as "Its a hard Nock life..."
- Ed C.
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Take me out to the black Tell them I ain't comin' back Burn the land and boil the sea You can't take the sky from me.... A vote for charity: http://s3.silent-tower.org/TheKlingonVotes/index.html |
01-17-2008, 11:45 PM | #223 | |
Join Date: Aug 2004
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Re: Art for games
Quote:
Last edited by Not another shrubbery; 01-18-2008 at 07:12 AM. |
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01-18-2008, 12:43 AM | #224 |
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: Art for games
I know next to nothing about archery. The one thing I do know is that you have to rotate your forearm so you don't scrape it off when you're stupid enough to let a 100lb pull compound bow loose.
Ow. Yeah, more brawn than brains. Seriously, I was just checking some textures, I just went with the pre-packaged poses. |
01-18-2008, 01:57 PM | #225 |
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Re: Art for games
Another texture test, so hey, why not have it be a scantily-clad angel with a sword?
Seriously, though, I don't make the outfits, I just use them. |
01-18-2008, 02:01 PM | #226 | |
Join Date: Nov 2007
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Re: Art for games
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Another vote here for bigger models, though. I doubt half these girls could lift those weapons, let alone swing them effectively. (I know it's not your doing, by the way, I'm just sounding off). |
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01-18-2008, 02:41 PM | #227 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Art for games
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Though if he's going for that bad anime item proportion which seems to be the current default these days, he's hit it. |
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01-18-2008, 06:06 PM | #228 |
Forum Pervert
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Re: Art for games
Ze' is mostly correct. The items are scalable. However, once you scale them, it tends to throw their parenting off. Parenting is how you get something to sit on what it's supposed to sit on. With simpler pictures, it's not that big a deal, and I probably could have scaled that sword (you should have seen the glaive I wanted to give her, that was vetoed by MonkeyFist) down a bit. But, it was just a texture test.
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01-18-2008, 09:51 PM | #229 | |
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Re: Art for games
Quote:
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01-22-2008, 08:57 AM | #230 |
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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Re: Art for games
As my players have been good, they get to meet Mr. Fleshy next session. Hopefully, he'll scare them. Or at least dismember someone.
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Like a mail order mogwai...but nerdier - Nymdok understanding is a three-edged sword
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