![]() |
![]() |
#11 |
Join Date: Jun 2008
Location: Boston area
|
![]()
I'd say not. Dropping on a figure for HTH sounds like an advantage to me, not a disadvantage.
|
![]() |
![]() |
![]() |
#12 |
Join Date: Oct 2015
Location: New England
|
![]()
Then why the penalty to attack a grounded figure? Somehow flying in for an aerial charge attack is clumsy, but tackling the figure wouldn’t be?
|
![]() |
![]() |
![]() |
#13 |
Join Date: Aug 2004
Location: Pacheco, California
|
![]()
Tackling is the answer. Make sure your wizard has UCII (four memory points!), cast Shadow and Mage Sight on yourself then warmly embrace any gargoyle that lands on you with a auto pin followed the next turn with an auto kill (by ITL 70 against the helpless foe.)
__________________
-HJC |
![]() |
![]() |
![]() |
#14 |
Join Date: Jun 2008
Location: Boston area
|
![]()
If you're GM thinks that you can kill a pinned figure while you're the one pinning him, sounds like you're golden. I tend to think that the one pinning has his hands full myself. What's he going to do, rip the gargoyle's throat out with his teeth?
|
![]() |
![]() |
![]() |
#15 | |
Join Date: May 2015
|
![]() Quote:
So: 1. Attack the wizard, and/or cast a good spell. 2. Attack the wizard, and/or cast a good spell. 3. Attack the wizard, and/or cast a good spell. 4. Probably not, since the wizard needed to survive the three turns of being attacked, and/or the friendly spells need to have not sufficiently changed the situation. That said, Shadow in a good way to protect illusions from disbelief. But there are many powerful and effective spells, which can be quite hard to resist IF you let the enemy wizards stand around casting them. Last edited by Skarg; 04-02-2023 at 12:37 PM. |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|