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Old 06-23-2022, 10:07 PM   #81
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Borrow Language (count 4):

Lend Language
Beast Speech
Beast Summoning
Beast-Soother
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Old 06-23-2022, 10:07 PM   #82
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Borrow Skill (count 6):

Lend Skill
Mind-Sending
Mind-Reading
Truthsayer
Sense Emotion
Sense Foes
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Old 06-23-2022, 10:08 PM   #83
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Bravery (count 1):

Fear
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Old 06-23-2022, 10:09 PM   #84
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Breathe Air (count 6):

Create Water
Purify Water
Seek Water

Destroy Air
Create Air
Purify Air
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Old 06-23-2022, 10:10 PM   #85
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Breathe Fire (count 7):

Flame Jet
Create Fire
Shape Fire
Ignite Fire

Resist Fire
Fireproof
Extinguish Fire
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Old 06-23-2022, 10:14 PM   #86
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Breathe Radiation (count 9):

Radiation Jet

Irradiate [counts as a Radiation spell for Resist Radiation]
Shape Earth (or any other Earth spell)
Seek Earth (or any other Earth spell)
Ignite Fire (or any other Fire spell)
Create Fire (or any other Fire spell)

Resist Radiation
Seek Radiation (or any other Radiation spell)
See Radiation (or any other Radiation spell)
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Old 06-23-2022, 10:15 PM   #87
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Breathe Steam (count 14):

Steam Jet
Boil Water
Water Jet
Shape Water
Create Water
Purify Water
Seek Water

Resist Fire
Fireproof
Heat
Extinguish Fire
Shape Fire
Create Fire
Ignite Fire
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Old 06-23-2022, 10:16 PM   #88
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Breathe Water (count 6):

Create Air
Purify Air

Destroy Water
Create Water
Purify Water
Seek Water
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Old 06-23-2022, 10:17 PM   #89
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Bright Vision (count 1):

Keen Vision [specific instance of Keen (Sense)]
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Old 06-23-2022, 10:18 PM   #90
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Burning Death (count 10):

Heat
Create Fire
Shape Fire
Ignite Fire

Sickness
Drunkenness
Foolishness
Clumsiness
Spasm
Itch
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