06-23-2022, 12:33 PM | #31 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Armor (count 1):
Shield |
06-23-2022, 12:39 PM | #32 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Astral Block (count 16):
Repel Spirits Banish Purify Air (or any spell of a College not already listed) Sense Foes (or any spell of a College not already listed) Ignite Fire (or any spell of a College not already listed) Lend Energy (or any spell of a College not already listed) Seek Water (or any spell of a College not already listed) Seek Earth (or any spell of a College not already listed) Sound (or any spell of a College not already listed) Simple Illusion (or any spell of a College not already listed) Seek Plant (or any spell of a College not already listed) Turn Spirit Fear Sense Spirit Death Vision [also counts as a prerequisite for Banish] Summon Spirit Last edited by Curmudgeon; 07-07-2022 at 06:37 AM. |
06-23-2022, 12:42 PM | #33 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Astral Vision (count 6):
Sense Spirit Sense Life or Death Vision See Invisible Invisibility Blur Darkness (or Gloom) Remove Shadow (or any other Light and Darkness spell) Continual Light Colors (or any other Light and Darkness spell) Light |
06-23-2022, 12:44 PM | #34 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Atmosphere Dome (count 9):
Purify Air [also counts as an Air spell] Weather Dome Create Air Seek Earth Shape Earth Ignite Fire Create Fire Seek Water Purify Water |
06-23-2022, 12:46 PM | #35 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Attune (count 12):
Bane Enchant Purify Air (or any spell of a College not already listed) Itch (or any spell of a College not already listed) Sense Foe (or any spell of a College not already listed) Ignite Fire (or any spell of a College not already listed) Lend Energy (or any spell of a College not already listed) Seek Water (or any spell of a College not already listed) Create Earth (or any spell of a College not already listed) Sound (or any spell of a College not already listed) Simple Illusion (or any spell of a College not already listed) Seek Plant (or any spell of a College not already listed) |
06-23-2022, 12:47 PM | #36 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Aura (count 1):
Detect Magic |
06-23-2022, 12:48 PM | #37 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Avoid (count 4):
Hide Fear Forgetfulness Foolishness |
06-23-2022, 12:49 PM | #38 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Awaken (count 2):
Lend Vitality Lend Energy |
06-23-2022, 12:53 PM | #39 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Awaken Computer/TL (count 10):
Animation Summon Spirit Death Vision Wisdom Fear (or any other Mind Control Spell) Panic (or any other Mind Control Spell) Terror (or any other Mind Control Spell) Bravery (or any other Mind Control Spell) Berserker (or any other Mind Control Spell) Foolishness (or any other Mind Control Spell) |
06-23-2022, 12:54 PM | #40 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Awaken Craft Spirit (count 3):
Inspired Creation Sense Spirit Death Vision Last edited by Curmudgeon; 07-07-2022 at 06:39 AM. |
Tags |
magic, prerequisite count, standard magic spells |
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