04-20-2014, 11:33 AM | #31 | |
Join Date: May 2008
Location: CA
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Re: Stats for GAU-8 Avenger?
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04-20-2014, 11:55 AM | #32 | |
Banned
Join Date: Apr 2008
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Re: Stats for GAU-8 Avenger?
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04-20-2014, 12:51 PM | #33 | |
Join Date: Jul 2008
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Re: Stats for GAU-8 Avenger?
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That isn't going to make me endorse nonsense like throwing modifiers at the 'go out of control' roll. That's not solving problems in any meaningful way.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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04-20-2014, 01:37 PM | #34 |
Join Date: May 2008
Location: CA
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Re: Stats for GAU-8 Avenger?
That specifically may not work, but simply not considering the vehicle to be 'out of control' would.
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04-20-2014, 03:18 PM | #35 |
Join Date: May 2007
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Re: Stats for GAU-8 Avenger?
Enough that the old rules I quoted wouldn't work? You don't need to know 3e rules to figure out if what I posted fits with Fourth Edition. There's still Gunner skill, Piloting skill, burst fire rules, and Target Speed/Range Modifiers, right? If not, are there equivalents that can be slotted in? I'm trying to find a solution here, not just harp on "rules are wrong."
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04-20-2014, 08:59 PM | #36 |
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Join Date: Oct 2007
Location: Indianapolis, IN
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Re: Stats for GAU-8 Avenger?
I am thinking that if the controls for the guns/bombs/missiles and the vehicle are in your hand at the same time that you don't have to worry about going out of control. Seems pretty simple.
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Joseph Paul |
04-20-2014, 10:09 PM | #37 |
Join Date: Apr 2005
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Re: Stats for GAU-8 Avenger?
Could crib from Spaceships and say that, while the pilot has to take a Move or Move and Attack, he can multitask at -2 per extra task, letting him get the effects of other maneuvers as well (For example, being able to Aim in exchange for -2 to pilot rolls while doing so).
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04-20-2014, 10:23 PM | #38 | |
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Join Date: Apr 2008
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Re: Stats for GAU-8 Avenger?
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Note however, that this subject is touched on B396 which says of Loss of Control "You ... lose control if you are knocked out, or take any combat maneuver but Move or Move and Attack, while moving at high speed." Of air movement it says: "If you lose control in the air or water, you don’t trip; instead, you must move your current velocity straight ahead and then decelerate by your maximum safe deceleration. You can do nothing else – this effectively ends your turn!" Regarding land movement, it offers this brutally phrased gem: "Exception: If you are moving on three or more wheels, you’re more stable. The GM may rule that you merely decelerate your maximum safe deceleration each turn instead of tripping, unless your loss of control was the result was a critical" Trying to work between High Speed Movement and Combat and the 80-some page removed Vehicle Movement and Combat sections is one of the worst parts of GURPS. It's even more annoying than having melee combat spread over two books. B467 says: "To control his vehicle, the operator must take a Move or Move and Attack maneuver on his turn ... If the operator takes any other maneuver, or is stunned or otherwise incapacitated, his vehicle plows ahead with the same speed and course it had on the previous turn." That appears to give the same result as B395 for air, water or vehicles with 3 or more wheels, but it doesn't say that you've actually lost control. Meanwhile, B470 says "There are usually dire consequences when a vehicle’s operator is taken out of action (killed, fell off, abandoned the controls, etc.). A one or two-wheeled vehicle, or a mecha walking on two or three legs, rolls over as if it had lost control. Other types of vehicle just charge ahead until they hit something" So far this seems consistent with B395 in result and B467 in form and result. It seems like a rather boring and imperfect approach, i.e. no matter how spectacularly you loose control, your result is go straight and slow down, but at least it's capable of being followed. However but then B470 continues: " ... – but roll 1d each turn. On a 6, or any roll greater than the vehicle’s SR, the vehicle goes out of control." And it's there that we run into the logic problem. According to B396, you've ALREADY lost control the moment there was a maneuver other than Move or Move and Attack. This additional roll seems both moot and redundant. It is also NOT a failed control roll and so would not appear to invoke the outcomes detailed on B469. Last edited by Figleaf23; 04-20-2014 at 11:02 PM. |
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04-20-2014, 10:35 PM | #39 |
Join Date: May 2007
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Re: Stats for GAU-8 Avenger?
Could be worse; 3e rules for vehicle-mounted weapons are technically spread over three or four books (depending if the item in question is in one of the Vehicles Expansions).
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04-21-2014, 12:55 AM | #40 | |||||
Join Date: Jan 2010
Location: Brighton
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Re: Stats for GAU-8 Avenger?
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1). ignore it entirely because the A10 pilot actually remains in control of the plane while firing the gun. 2). if you really want to simulate a spilt in concentration the pilot takes a -2 on one or either roll (piloting if required or shooting) pilots choice. Actually a nice idea is the pilot has to take a total of -2 but can spread it out between rolls as he likes. Quote:
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More importantly does it bare even the vaguest resemblance to what is going on when a A10 pilot depresses his trigger, and thus as a rule have any relevance to what we're discussing? Quote:
If you don't like my suggestion for modding that specific rule in this specific situation fine, but instead of getting pissy about it you might want to consider that the rule you cited is so orthogonal to this situation there is really little that can be down with it to make it fit. quite Last edited by Tomsdad; 04-21-2014 at 11:49 PM. |
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high-tech, vehicles |
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