07-08-2013, 07:50 AM | #1 |
Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
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[Spaceships] Homebrew: Alternate Habitats
A couple of alternate habitat modules that have occurred to me recently:
Dalton “not that I know anything about the last bit, no indeed!” Spence
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07-09-2013, 01:35 AM | #2 | |
Join Date: Jul 2005
Location: Jeffersonville, Ind.
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Re: [Spaceships] Homebrew: Alternate Habitats
I believe the Control Room system includes the ship's computer, but I assume you're referring to additional computing power. I could actually see this in a Star Trek game where the computer (semi-canonically*) takes up significant space in the hull. It might also be useful for Traveller-style X-Boats where the ship consists of a jump drive, fuel, space for a single crewman and the rest filled with computers and communications gear.
I think Eric Smith's spreadsheet has the ability to include single-cabin establishments, and I assumed they were RAW anyway, but it's nice to have a detailed write-up beyond a blank in Excel. * Never seen on screen but included in the show runner's bible and in fan-oriented technical guides from the official "tech guy." I might propose: Commons: Habitable space not dedicated to any particular use besides a common area for crew and passengers to intermingle. Often functions as a dining area, entertainment space, exercise room, short-term habitation and other roles often delegated to a terrestrial "living room."
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high-tech, spaceships, ultratech |
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