04-25-2013, 02:19 AM | #21 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Starting a new campaign, setting, genre. I could use some major help!
It still feels like a straight port of Supers, reskinned and justified with TL^. Or maybe Exalted, in a way. (Haven't played Exalted, but the fanciness seems of the same level as in the interactive tutorial.)
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04-25-2013, 02:38 PM | #22 |
Join Date: Aug 2004
Location: Hannover - Germany
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Re: Starting a new campaign, setting, genre. I could use some major help!
Maybe the Biomecha article from Pyramid3 #24 could be mined for stats of suits like the Protagonist in the vid.
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04-25-2013, 03:14 PM | #23 | |
Join Date: Nov 2012
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Re: Starting a new campaign, setting, genre. I could use some major help!
Quote:
(Two hearts, the ability to regenerate, and a time machine also help…) |
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04-25-2013, 03:22 PM | #24 |
Join Date: Nov 2012
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Re: Starting a new campaign, setting, genre. I could use some major help!
The original vid looked amazing, by the way.
The battle with the entry guards (and the scorpion-mech, later) looked remarkably like PHD (purple-haired dude) was playing chess with the mechs. To simulate that in GURPS you might want to consider letting your warriors have Style Familiarity (Mecha) vs. the lower-level threats. Plus, that would be a cheap way to "punch up" the tension a few games in--"They've rewritten their attack matrices!"--just as soon as the players get used to their bonuses. |
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campaign, high-tech, japan, powers, psionics |
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