12-29-2020, 04:02 AM | #21 |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Wizards without Staves
There's also an element of risk in having a staff that doesn't look like a staff, because sooner or later someone will say, "Welcome to the party, Sir, I'll just take your torch--" **BOOM**
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12-29-2020, 05:11 AM | #22 |
Join Date: Sep 2006
Location: Luxembourg
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Re: Wizards without Staves
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02-07-2021, 10:24 AM | #24 | |
Join Date: May 2020
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Re: Wizards without Staves
Quote:
Eerkal the reciter ST-9 DX- 15 IQ- 9 Talent- Literacy Spells- Blur, Detect Magic, Drop Wea., Image, Light, Slow Move, MagicFist, Aid, Eerkal is a bookish mage with a geas like obsession to memorize every adventuring spell available starting with the basics. He is on a life long quest to methodically commit to memory each spell listed, in order, starting at IQ 8. He dreams of the day when he can have instant access to just the right spell for any situation and becomes a beloved indispensable asset to all the great powerful heroes he worships. He decided the staff spells and other such weapon enchantment type spells only take up valuable memory and do not help in his quest of party inclusion. I definately lean towards roleplay as opposed to "optimal damage" game builder. Eerkal is the - always picked last for games and trivia spouting oddball type. As you can see not played much but honestly having the breadth of choices he seems to be far more capable than first thought. Allot of toons have image or staff but when was the last time someone made the attacking orc lord drop his battle axe instead of trying to defend with his staff? |
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02-09-2021, 03:09 PM | #25 | |
Join Date: May 2015
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Re: Wizards without Staves
Quote:
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02-09-2021, 03:49 PM | #26 |
Join Date: Oct 2018
Location: Mount Bethel, Pennsylvania
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Re: Wizards without Staves
How about
Trying not to draw attention to themselves as a wizard while they're in a city that has laws against using magic. |
02-09-2021, 07:38 PM | #27 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Wizards without Staves
Quote:
ST 8, DX 10 wizard in HTH averages 0.9 hits/turn with untalented fist and 1.4 hits/turn with untalented dagger. UC II would close the gap, but you can't buy a very fine fist.
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-HJC |
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02-11-2021, 12:22 AM | #28 |
Join Date: Jun 2019
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Re: Wizards without Staves
I see a new magic item on the horizon. An enchanted glove that can give +damage and/or +DX bonuses up to the maximum 5 points combined when used to punch.
Gauntlet of Grief? Mitten of Mayhem? Muff of Misery?
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"I'm not arguing. I'm just explaining why I'm right." |
02-11-2021, 08:54 AM | #29 |
Join Date: Jun 2018
Location: Durham, NC
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Re: Wizards without Staves
In a world where dagger staffs are so common (judging by how often you mention them and sincerely they have all upside with no downside), I would expect looking for a staff is not how the common folk identify wizards. They would suspect everyone slight of build. ST 6 goblins (wizards or not) would simply be assumed to be wizards.
Definitely anyone without iron or steel should be assumed to deal in magic. Last edited by Axly Suregrip; 02-11-2021 at 09:50 AM. |
02-11-2021, 07:10 PM | #30 |
Join Date: Oct 2018
Location: Mount Bethel, Pennsylvania
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Re: Wizards without Staves
City Guards on patrol carry Detect Magic type spells.
susceptible to bribes? - reaction rolls. |
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