06-18-2013, 08:16 PM | #521 | ||
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
Quote:
Quote:
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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06-19-2013, 11:30 AM | #522 |
Join Date: Jun 2013
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Re: GURPS Spaceships Design Spreadsheet
A (hopefully) quick question.
I whas fooling around a bit with the very useful intermediate hull sizes and found a possible error. Shouldn´t engine rooms be possible to install in SM +9.5 hulls? I can´t select it in Open Office. Oh, Also, hi all, first post on this forum for yours truly :) |
06-19-2013, 12:30 PM | #523 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
Considering that Workspaces kick in at SM+10 yes, Engine Rooms should be available at SM+9.5
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
06-19-2013, 12:52 PM | #524 |
Join Date: Jun 2013
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Re: GURPS Spaceships Design Spreadsheet
Hmm,
2 workplaces and 3M cost seems to to be the most reasonable scaling. Any chance of getting it added to the next version of the spreadsheet? Speaking of additions, might it be possible to have coolant added as a fuel type? The rules for exposed radiators on page 31 of SS1 mentions Coolant Tanks which simply are standard fuel tanks filled with coolant. There´s of course the possibility to choose "other fuel" and change that to coolant when you save the output in another document. I´m a bit compulsive about these things (professional hazard, I work as a programmer) though so I figured I would ask :) |
06-19-2013, 09:31 PM | #525 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
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I was getting close to releasing the next update, but now that I've started working on the Vorkosigan rules it'll be a while longer.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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06-20-2013, 01:38 AM | #526 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: GURPS Spaceships Design Spreadsheet
I see that External Clamps have ratings in tonnes (equal to hull mass of the ship for normal, 1/3 hull mass for Small). However, I'm not sure that makes sense:
First, I see by RAW a Small clamp is merely limited to grabbing ((Ship SM)-3) sizes of object, while a normal clamp simply has no limit; I don't see the mass indicator. Second, mass doesn't tell us much, because we don't know the maximum tolerated acceleration, and thus the force with which the clamped object 'pulls back'. Keeping hold of 3-tonne object at 1G is quite easier structurally than doing it at 10G! (Also, having maxMass == myHullMass results in never, ever being able to slowly tug a larger ship.) |
06-20-2013, 05:49 AM | #527 | |
Join Date: Jun 2013
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Re: GURPS Spaceships Design Spreadsheet
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That book was my first introduction to the Gurps Spaceships design system. Speaking of nifty, there's a ship in the last issue of Pyramid (3/55) that has a mixed battery (a medium battery and twenty tertiaries in this case). I don't know if the author was inspired by this excellent spreadsheet but mixed batteries are a very useful idea. Thanks for all the work you have put into this. |
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06-20-2013, 06:18 AM | #528 |
Join Date: Nov 2005
Location: Midwest, USA
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Re: GURPS Spaceships Design Spreadsheet
Loving the spreadsheet. Such hard work and effort for the benefit of the community is highly commendable. This thing is an awesome effort. Many thanks!
A couple quick questions . . . Small-system weapon batteries -- don't they just use one lower SM? I selected a small-system secondary battery for an SM+14 ship and it said I had only 3 weapon mounts at SM+14 instead of 10 at SM+13. Unless I'm doing something wrong or reading the rules wrong, both of which are very possible! I'd rather have 10 at SM+13 if that's possible, RAW. Nuclear dampers -- which are a variant of force screens -- I'm not sure I'm clear on their radius. SS7 talks about the smaller systems force screens being "very inefficient." I'm not sure if force screens are one SM smaller and bestow only 1/3 of the dDR or just be one SM smaller. Just making sure. Thanks a lot!
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06-20-2013, 10:59 AM | #529 | ||
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
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That's not going to happen. Weapons take up far too much of the code in the sheet as it is, and there's no way I'm going to redesign it at this point. Quote:
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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06-21-2013, 02:46 PM | #530 |
Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
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Re: GURPS Spaceships Design Spreadsheet
Two more wishlist items:
Dalton “who is on an Odyssey of Discovery” Spence
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design, game aids, gurpsland, program, sheet, spaceships, spreadsheet |
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