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Old 04-18-2020, 12:47 PM   #34
Rupert
 
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Join Date: Aug 2004
Location: Wellington, NZ
Default Re: Fixing round length in GURPS

Quote:
Originally Posted by maximara View Post
Uh that "spending a second observing the situation" seems to be covered by Evaluate, Aim, or Wait (effectively a special form of Do Nothing) depending on the situation.
Evalute is vs a single, attackable in melee target (optional rules aside). Aiming is very specific - it only works vs a target you've been aiming at, so it's useless for detecting targets in general (and given the concentration required to aim effectively detecting anything that doesn't enter your LoS or is otherwise very obvious should come at a penalty to Perception). Wait presumably lets you roll to notice things, but note that what using Wait for Opportunity Fire, you have to roll (well, the GM rolls) for something as simple as "Is that guy a friend?", and taking the option to do so costs you -2 to Hit if you take the shot.
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