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Old 07-14-2012, 05:26 PM   #1
Trachmyr
 
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Default Please Critique this Last Minute Character!

Long story short, the DF game I was supposed to be in Monday night was switched to a "Walking Dead" campaign and the new group forgot to tell me. The game is "moderately Cinnematic" but minus overt Cinematic advantages and options, but also gritty and "true to the Walking Dead series". 300 Points, 50 Disads + 5 Quirks, No Wealth ads/disads, and some restrictions on Social traits. The game is set to take place about 6 months AFTER the zombies first appear.

I cobbled this together since last night, and while I have a background in my head, I haven't fleshed it out yet:

Spoiler:  


I want the character to be able to cover most if not all "niches", as there's only 3 players (myself incuded) plus a GM. I know one character will be an ex-gulf war soldier turned cop, but I have no idea about the other. There will also be a dozen or so "Red Shirts" that we'll have to protect.

I'd love some folks to look this over, see if there's anything critical I missed, give advice, tips, etc. Feel free to ask questions as well. I'd also like some advice for gear, it should all fit on a Motorcycle though. Especially what a real paramedic would have.

The primary firearm is also where I could use some advice... I know it needs to have Min ST < 11, Bulk -2, Recoil 2 and prefferably good damage for skull hits and high ammo capacity. It should be something that could be reasonably found amongst a couple of gun-nut's homes and gun/pawn shops. The character's high scrounging skill will give her access to some unusual items, including "Extra Powerful Ammo".


Code:
Name: Morgan Sutter

5'9", 140 pounds, age 23. Slim and toned build with a fair complexion. Dark 
brown medium-length hair, always in a ponytail. Striking steel-grey eyes. 
Dresses as your stereotypical tomboy biker. Though quite attractive, her
attitude, mussy hair and dressed down nature allows her to pass as more
of a "plain jane", that is unless she wants to stand out and has a brush handy.

Attributes [188]
ST 11 [10]
DX 14 [80]
IQ 13 [60]
HT 13 [30]

HP 10 [-2]
Will 13
Per 14 [5]
FP 13

Basic Lift 24
Damage 1d-1/1d+1

Basic Speed 7 [5]
Basic Move 7

Ground Move 7
Water Move 1

Social Background
TL: 8 [0]
Cultural Familiarities: Western (Native) [0].
Languages: English (Native) [0]; Spanish (Broken) [2].

Advantages [81]
Absolute Direction [5]
Appearance (Beautiful) [12]
Combat Reflexes [15]
Fearlessness (1) [2]
Hard to Subdue (1) [2]
Intuition (Based On Per (Own Roll)) [18]
Luck (Defensive) [12]
Resistant (Disease) (+3) [3]
Survivor (2) [10]

Perks [11]
Alcohol Tolerance [1]
Classic Features (Tomboy) [1]
Dabbler (High School Athletics) [1]
Dabbler (Honors English) [1]
Dabbler (Misspent Youth) [1]
Dabbler (Passtimes) [1]
Efficient (First-Aid) [1]
Last Man Out [1]
Left Handed [0]
Light but Erratic Menses [0]
Off-Hand Weapon Training (Shortsword) [1]
Passing Appearance (Plain Jane) [1]
Sexual Orientation (Lesbian) [0]
Sexy Pose [1]

Disadvantages [-48]
Bad Sight (Nearsighted) (Glasses) [-10]
Charitable (12 or less) [-15]
Loner (15 or less) [-2]
Pacifism (Cannot Harm Innocents) [-10]
Reputation (-2) (Homophobes; 7 or less) [-1]
Sense of Duty (Her "Crew") [-5]
Stubbornness [-5]

Quirks [-5]
Bottles-up her Emotions [-1]
Dislikes Drunks [-1]
Hopeless Romantic at Heart [-1]
Occasional Smoker [-1]
Staid [-1]

Skills [71]
Area Knowledge (Charlotte, NC) IQ/E - IQ+0 13 [1]
Area Knowledge (Pitt County, NC) IQ/E - IQ+0 13 [1]
Artist (Drawing) IQ/H - IQ-2 11 [1]
Camouflage IQ/E - IQ-2 11 [0]
Carousing HT/E - HT-1 12 [0]
	includes: +3 from 'Dabbler (Passtimes)'
Climbing DX/A - DX-1 13 [1]
Close-Quarters Battle (Bulk -2)/TL8 (Guns (Pistol)) Tech/A -  16 [2]
Computer Operation/TL8 IQ/E - IQ+0 13 [1]
Connoisseur (Literature - Horror) IQ/E - IQ-4 9 [0]
	includes: +1 from 'Dabbler (Passtimes)'
Connoisseur (Music) IQ/A - IQ-4 9 [0]
	includes: +1 from 'Dabbler (Passtimes)'
Connoisseur (TV - Dark Dramas) IQ/E - IQ-4 9 [0]
	includes: +1 from 'Dabbler (Passtimes)'
Current Affairs/TL8 (LGBT Culture) IQ/E - IQ-3 10 [0]
	includes: +1 from 'Dabbler (Passtimes)'
Dancing (Erotic) DX/E - DX+0 14 [1]
Detect Lies Per/H - Per-2 12 [1]
Diagnosis/TL8 (Triage) IQ/A - IQ+0 13 [2]
Driving/TL8 (Automobile) DX/A - DX-1 13 [1]
Driving/TL8 (Heavy Wheeled) DX/A - DX-1 13 [1]
Driving/TL8 (Motorcycle) DX/A - DX+1 15 [4]
Electronics Operation/TL8 (Medical) IQ/A - IQ+0 13 [2]
Fast-Draw/TL8 (Ammo) DX/E - DX+1 15 [1]
	includes: +1 from 'Combat Reflexes'
Fast-Draw/TL8 (Guns (Pistol)) DX/E - DX+1 15 [1]
	includes: +1 from 'Combat Reflexes'
Fast-Talk IQ/A - IQ-2 11 [0]
	includes: +3 from 'Dabbler (Misspent Youth)'
Filch DX/A - DX-3 11 [0]
	includes: +2 from 'Dabbler (Misspent Youth)'
First Aid/TL8 (Human) IQ/E - IQ+4 17 [4]
	includes: +2 from 'Survivor'
Fishing Per/E - Per-4 10 [0]
Forced Entry DX/E - DX+0 14 [1]
Gesture IQ/E - IQ+0 13 [1]
Guns/TL8 (Pistol) DX/E - DX+2 16 [4]
Guns/TL8 (Rifle) DX/E - DX+0 14 [0]
Guns/TL8 (Shotgun) DX/E - DX+1 15 [1]
Hiking HT/A - HT-1 12 [1]
Holdout IQ/A - IQ-3 10 [0]
	includes: +2 from 'Dabbler (Misspent Youth)'
Housekeeping IQ/E - IQ+0 13 [1]
Knife DX/E - DX-1 13 [0]
Knot-Tying DX/E - DX-2 12 [0]
	includes: +2 from 'Survivor'
Literature IQ/H - IQ-4 9 [0]
	includes: +2 from 'Dabbler (Honors English)'
Mechanic/TL8 (Motorcycles) IQ/A - IQ-1 12 [1]
Mounted Shooting (Guns (Pistol)/Motorcycle) Tech/H -  15 [4]
Observation Per/A - Per+0 14 [2]
Physician/TL8 (Emergency Response) IQ/A - IQ+0 13 [2]
Physiology/TL8 (Human) IQ/H - IQ-1 12 [2]
Poetry IQ/A - IQ-2 11 [0]
	includes: +3 from 'Dabbler (Honors English)'
Professional Skill (Paramedic) IQ/A - IQ+0 13 [2]
Scrounging Per/E - Per+2 16 [1]
	includes: +2 from 'Survivor'
Sex Appeal (Human) HT/A - HT+3 16 [1]
	includes: +4 from 'Appearance'
Shortsword DX/A - DX+2 16 [8]
Sports (Basketball) DX/A - DX-4 10 [0]
	includes: +1 from 'Dabbler (High School Athletics)'
Sports (Football) DX/A - DX-4 10 [0]
	includes: +1 from 'Dabbler (High School Athletics)'
Sports (Volleyball) DX/A - DX-2 12 [0]
	includes: +3 from 'Dabbler (High School Athletics)'
Stealth DX/A - DX+0 14 [2]
Surgery/TL8 (Field Surgery) IQ/H - IQ-1 12 [2]
Survival (Woodlands) Per/A - Per+1 15 [1]
	includes: +2 from 'Survivor'
Swimming HT/E - HT-2 11 [0]
	includes: +2 from 'Dabbler (High School Athletics)'
Targeted Attack/TL8 (Guns (Pistol)/Skull) Tech/H -  12 [4]
Targeted Attack (Shortsword Swing/Skull) Tech/H -  12 [4]
Tracking Per/A - Per-1 13 [1]
Weather Sense IQ/A - IQ-1 12 [1]
Writing IQ/A - IQ-3 10 [0]
	includes: +2 from 'Dabbler (Honors English)'

Stats [188] Ads [81] Perk [11] Disads [-48] Quirks [-5] Skills [72] = Total [299]

Hand Weapons
1  Large Knife (Fine)  LC:4  $40  Wgt:1  
    Swing  Dam:1d cut  Reach:C,1  Parry:9  ST:6
    Thrust  Dam:1d imp  Reach:C  Parry:9  ST:6
1  Machette (Fine)  LC:4  $500  Wgt:3  
    Swing  Dam:1d+3 cut  Reach:1  Parry:12  ST:10
    Thrust  Dam:1d-1 imp  Reach:1  Parry:12  ST:10

Ranged Weapons
1  H&K USP, .40 S&W (Ammo +P)  LC:3  Dam:3d-1 pi+  Acc:2  Range:180 / 2000  
    RoF:3  Shots:13+1(3)  ST:10  Bulk:-2  Rcl:2  $770  Wgt:2.3  Notes:[4, 6]

Last edited by Trachmyr; 07-14-2012 at 06:57 PM. Reason: Changes made based on suggestions
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Old 07-14-2012, 05:56 PM   #2
Miles
 
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Default Re: Please Critique this Last Minute Character!

Wow, that's pretty well done. Nice mix of optimization and flavor skills for realism.

For a primary weapon, I think you should ease up on your recoil requirements, take just one shot per turn, and invest in either a high caliber hunting rifle or a shotgun. Shotgun has the edge in damage, rifle in range.

I'd siphon some points away from unarmed skills for TA: Shortsword/Skull. If you're grappling with zombies, you're already dead.
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Old 07-14-2012, 06:13 PM   #3
Trachmyr
 
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Default Re: Please Critique this Last Minute Character!

Quote:
Originally Posted by Miles View Post
Wow, that's pretty well done. Nice mix of optimization and flavor skills for realism.
Thanks!

Quote:
For a primary weapon, I think you should ease up on your recoil requirements, take just one shot per turn, and invest in either a high caliber hunting rifle or a shotgun. Shotgun has the edge in damage, rifle in range.
Here's my thought process:
While Rifle is the best for range, if I have that kinda of head-start, I'm bugging out rather than firing some shots... which in walking dead style, only serves to bring more zombies.

Shotguns can put on the hurt, and I'll have one (Standard 12ga Pump) for backup. The bonuses to hit with shotguns help absorb the Skull penalty, and she's likely to be hip shooting since that's how she learned as a child (The Pistol skill is new, she used Shotgun skill pre-zombies). But, they generally require two hands, and I like having the Shortsword as a backup.

My primary is pistol because if I have to fire, then it's probably at close range... and I have it set up to shoot while riding, so any zombie that gets in my way can be taken down to allow for an escape.

Quote:
I'd siphon some points away from unarmed skills for TA: Shortsword/Skull. If you're grappling with zombies, you're already dead.
Hmmm... Zombies in the Walking Dead series rarely (if ever) defend, so I was planning on ample use of Telegraphic Attacks to soak some of the Skull penalty... but you're right, a few points there would be useful.

As for the Wrestling skills, I have to think about it (and maybe do some mock fights)... the idea is that if I'm grappled, I do have a chance to get away and stop it from being bitten, even if taken to the ground. Flexibility, Wresting at DX+1 assist in break-free attempts as does Ground Guard. But perhaps you;re right that I won't be geeting enough bang for the buck, and it certainly won't hurt the character concept to tansition to a more pure Judo style (I expect Judo throws to be a life saver).
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Old 07-14-2012, 09:01 PM   #4
Miles
 
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Default Re: Please Critique this Last Minute Character!

Quote:
Originally Posted by Trachmyr View Post
My primary is pistol because if I have to fire, then it's probably at close range... and I have it set up to shoot while riding, so any zombie that gets in my way can be taken down to allow for an escape.
Ah, sorry, I posted in a hurry and read "primary weapon" as "long arm". As far as pistols go, you can't do better than the Glock 22. It's only marginally better than the USP in GURPS terms, but it's still lighter and cheaper while carrying more shots in the magazine. It's also a fairly common cop gun in the U.S.

Also, consider getting a shotgun firing 3" shells. That +1 damage winds up being 1d+1 when firing at point blank range or using shells.
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Old 07-14-2012, 10:23 PM   #5
Kalzazz
 
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Default Re: Please Critique this Last Minute Character!

Certain motorcycles allow automatic transmission operation (as do many scooters) which allow them to work one handed handily enough (no clutch!)

But yeah, I know enough people who can ride a bike 0 handed at least for spots I have no problem with a GURPS Hero doing it

What kind of bike are you getting?

Ill admit the Yamaha XT225 is one of my current favorites for a heroes bike, or the KLR650 for a bigger heroes bike
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Old 07-14-2012, 11:02 PM   #6
Trachmyr
 
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Default Re: Please Critique this Last Minute Character!

Well I'm a Kawasaki guy, so I'm leaning towards a 2011 650KLR.
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Old 07-14-2012, 06:05 PM   #7
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Default Re: Please Critique this Last Minute Character!

I'm not sure that Beautiful meshes well with the Tomboy and Passing Appearance. I'm guessing that you're going for a "she cleans up pretty" thing, but I think that you may want to knock the appearance down to Attractive. To me, at least, the high point cost of Beautiful means that her beauty would shine through her attempts to look plain. This is totally YMMV, though, and it doesn't really affect who she is as a character, so it doesn't matter much if you keep it or not (other than that you'd get 8 points back).

(Also, she strikes me as someone who'd have Brawling instead of Judo).

She looks great, though.
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Old 07-14-2012, 06:13 PM   #8
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Default Re: Please Critique this Last Minute Character!

Quote:
Originally Posted by Faolyn View Post
I'm not sure that Beautiful meshes well with the Tomboy and Passing Appearance. I'm guessing that you're going for a "she cleans up pretty" thing, but I think that you may want to knock the appearance down to Attractive. To me, at least, the high point cost of Beautiful means that her beauty would shine through her attempts to look plain.
The whole point of Passing Appearance is that you're able to be taken for something that you're not... Considering that the same [1] point could get her Passing Appearance (Man), Passing Appearance (Samoan), etc, I'm not seeing a problem...
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Old 07-14-2012, 06:23 PM   #9
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Default Re: Please Critique this Last Minute Character!

Quote:
Originally Posted by Gold & Appel Inc View Post
The whole point of Passing Appearance is that you're able to be taken for something that you're not... Considering that the same [1] point could get her Passing Appearance (Man), Passing Appearance (Samoan), etc, I'm not seeing a problem...
The description of Passing Appearance seems to indicate it's more that you tend to look androgynous, of no particular ethnicity, etc.--it's designed to prevent others' in tolerances from affecting you, not to hide your actual appearance from others (that would be the use of the Disguise skill).

But like I said, it's just my gut feeling on the matter: I personally wouldn't do it that way, but I'm not saying that it's wrong, rules-wise.
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Old 07-14-2012, 06:34 PM   #10
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Quote:
Originally Posted by Faolyn View Post
The description of Passing Appearance seems to indicate it's more that you tend to look androgynous, of no particular ethnicity, etc.--it's designed to prevent others' in tolerances from affecting you, not to hide your actual appearance from others (that would be the use of the Disguise skill).
Yep, looks like I misremembered the text. In that context, however, PA (Plain Jane) would still be viable, IMHO: It exempts her from hostility over her looks due to Intolerance, Jealousy, etc.
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