Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

Reply
 
Thread Tools Display Modes
Old 07-29-2021, 03:10 AM   #11
Steve Plambeck
 
Join Date: Jun 2019
Default Re: Should you have to be smart to be a weapon master?

High IQ for certain skills (like weapon mastery) made a little more sense under original ITL than it does under Legacy ITL. Formerly you could look at IQ as representing (among other things) the accumulation of the experience needed to learn or master anything, because you literally spent XP on IQ to learn everything. Putting XP on IQ was a mechanism to regulate one's amount of training/learning in proportion to the XP that was not getting spent on ST or DX. Now that mechanism no longer exists (except for initial character creation) because talent advancement must be paid for by XP directly. Increasing IQ and learning things used to compliment each other, but now they compete with each other for the same XP just like ST and DX do. Now it doesn't make sense anymore to have minimum IQ requirements for talents, but if you abandon that then something else breaks: regulation of skills would no longer be tied to overall intelligence. That doesn't work either!

The original rules were less problematic.
__________________
"I'm not arguing. I'm just explaining why I'm right."
Steve Plambeck is offline   Reply With Quote
Old 07-29-2021, 08:20 AM   #12
pzmcgwire
 
pzmcgwire's Avatar
 
Join Date: May 2018
Default Re: Should you have to be smart to be a weapon master?

Quote:
Originally Posted by Steve Plambeck View Post
High IQ for certain skills (like weapon mastery) made a little more sense under original ITL than it does under Legacy ITL. ... Increasing IQ and learning things used to compliment each other, but now they compete with each other for the same XP just like ST and DX do. Now it doesn't make sense anymore to have minimum IQ requirements for talents, but if you abandon that then something else breaks: regulation of skills would no longer be tied to overall intelligence. That doesn't work either!

The original rules were less problematic.
I agree. Talents like IQ14 for Alchemy and others probably should still have appropriate IQ Minimums but some like Weapon Expertise and Unarmed Combat may have too high an IQ requirement especially as they not only have an IQ requirement, but DX and ST as well. I suppose this keeps beginner character from becoming immediate combat monsters, but maybe a rethink of the IQ minimums for some talents is needed.

I find it interesting that Lawyer is only an IQ8 talent.....

There probably should be a Master Mathematician talent for calculus knowledge and above, though not sure what game effect that extra knowledge would have.

Last edited by pzmcgwire; 07-29-2021 at 08:28 AM.
pzmcgwire is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:17 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.