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#11 | ||
Join Date: Nov 2005
Location: Midwest, USA
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Also: "You may attempt to block only one attack per turn." On the next page it states: "Number of Parries: Once you have attempted a parry with a particular weapon or bare hand, further attempts to parry with that weapon or hand are at a cumulative -4 per parry after the first." There are other rules to note in that section, too. Quote:
Also: "Never reduce the cost of a Blocking spell..." for high skill. Blocking spells are covered on pp. M12-13. Those pages state that blocking spells "are cast instantly as a defense against either a physical attack or another spell. It is the magical equivalent of a block, parry, or dodge. You may cast only one Blocking spell per turn, no matter how skilled you are. You cannot attempt a Blocking spell against a critical hit." There are other rules in that section of note.
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#12 |
Join Date: Nov 2005
Location: Midwest, USA
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^I think you double posted with me. I posted the rules on the matter.
This is also why I always give page references in all my replies about RAW. EDIT: And, then you deleted said post. XD
__________________
. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman Last edited by Stripe; 05-16-2012 at 01:05 PM. Reason: referenced post deleted |
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#13 |
Join Date: Sep 2008
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However, I might argue that Blink would work against all the Fireballs, since this action is happening nearly simultaneously (within a single second), unless he happened to Blink somewhere still in the line of fire.
Not that this is in the rules, to my knowledge. It just seems like a need extrapolation, and that's one of the things I enjoy about GURPS - the way the system can be stretched and prodded, but still maintain its consistency to a high degree. |
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#14 | |
Join Date: Jun 2010
Location: Houston, TX
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Magic is a different story. I get how you can only do one blocking spell per turn (blink/catch spell) But, what about teleport? Would that be possible? 1. Evil Mage - Cast Fireball 2. Good Mage - Catch spell 3. Evil Mage 2 - Cast Fireball 4. Good mage - cast teleport to get out of the way? |
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#15 | |
Join Date: Jun 2010
Location: Houston, TX
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I think we posted it roughly about the same time. I posted my reply THEN saw your answer. My bad on that. Thank you very much for the info. |
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#16 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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No. Teleport isn't a blocking spell. It can't be used as a defense.
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#17 |
Join Date: Jun 2010
Location: Houston, TX
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#18 | |
Join Date: Sep 2008
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Unfortunately I don't have my book with me, but that hasn't changed since 2nd Edition. Otherwise there'd be no point to the Blink spell. |
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#19 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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"Instantaneous," in that context, is about the spell's duration, not how long it takes to cast. See "Duration Types" in GURPS Magic, p. 10.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#20 |
Join Date: Jun 2010
Location: Houston, TX
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new gm, new guy |
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