![]() |
![]() |
#11 |
Join Date: Aug 2004
|
![]() |
![]() |
![]() |
![]() |
#12 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
|
![]() Quote:
A new language can be picked up in a few weeks of immersion by those truly motivated, but being in a group of people who speak your own language both significantly reduces that motivation and the immersion. Medical leeches, these buggers not only mend flesh back together, but they'll go in and do more substantial repairs like cementing bones, splicing ligaments and veins, eating tumors, etc. Radios, ultra-lights, floating solar powered balloon observation posts, sand tricycles, can all be designed for longevity. And possibly hand held computer tablets, with translation software to help with the language issue... |
|
![]() |
![]() |
![]() |
#13 |
Join Date: Dec 2009
|
![]()
In my oppinion there is no greater blessing for ANZAC outfit than a (very) british commander....
Comunication with the germans shouldnt be a big problem, many germans speak a little english or french, maybe one of the australians has german accenstors. Otherwise I recall a from the "The Malay Archipelago" that a german and english resortet to malay as a comon tounge. An alternative way of learning the languages would be let them be catched and sold as slaves. The Princess could be a prisoner/hostage, too. One day the PCs hear from her the words "If you want to be free comewith me!". |
![]() |
![]() |
![]() |
#14 |
Join Date: Jan 2011
|
![]()
If you want the players to hook up with the "Wizard" you could hint that the Martians used to know a way to travel to other planets, and have the Wizard offer to take them back as payment for their services. Maybe the fellow turns out to be a bad egg himself in the end, who wants to develop a similar weapon to the one that brought the characters to Mars. Thus creating the interesting dilemma of whether the characters let him continue, so they can return home, abandoning the Martians to his tyranny, or stop him, losing their way home in the process.
__________________
I have learnt silence from the talkative, toleration from the intolerant, and kindness from the unkind; yet strange, I am ungrateful to these teachers. -Khalil Gibran |
![]() |
![]() |
![]() |
#15 | |
☣
Join Date: Sep 2004
Location: Southeast NC
|
![]() Quote:
a) get access to one of the teleporters that has the power to reach Earth b) figure out how to connect to the Earth teleporter c) come up with an explanation for the sudden appearance of Australians at a German secret weapon site
__________________
RyanW - Actually one normal sized guy in three tiny trenchcoats. |
|
![]() |
![]() |
![]() |
#16 | ||||||
Join Date: May 2005
Location: Oz
|
![]() Quote:
Balkansised into city-states, with a few modest empires, barbarian lands, and large areas of absolute desert. Quote:
Quote:
Continual warfare. Corruption. The governments are nearly all self-serving, and there is no reliable rule of law. Lack of co-ordination. The balkansisation of the polity means that there are no efficient courts to enforce contracts or other mechanism to co-ordinate far-flung plants into collaborative manufacturing. Lack of transport infrastructure. Inadequate educated workforce. Resource exhaustion. Quote:
Quote:
Quote:
__________________
Decay is inherent in all composite things. Nod head. Get treat. |
||||||
![]() |
![]() |
![]() |
#17 |
Join Date: Sep 2004
|
![]()
One thing to watch out for is for the players/characters not adjusting well to the genre change. World War 1 trench veterans are very likely to have a very different idea of warfare than decadent romantic warriors. They may take and retain a very pragmatic orientation throughout the campaign and work very hard to be able to retain their weapon advantages. Possibly training up locals "the proper way".
|
![]() |
![]() |
![]() |
#18 | |
Join Date: May 2005
Location: Oz
|
![]() Quote:
__________________
Decay is inherent in all composite things. Nod head. Get treat. |
|
![]() |
![]() |
![]() |
#19 |
Join Date: Aug 2004
Location: Jacksonville, AR
|
![]()
I'd also recommend deciding what superscience is possible, either earthly or Martian; particularly if any of the PC's have and tech/science skills.
Are you allowing any gadgeteers? Are the Martians familiar with the idea of factories or large scale production? If so, are there any goods that are mass produced or is it all artisan work? I am thinking about having the Martians in my game be the remnants of a fallen transhuman society. I'm still trying to decide what their memetic environment is like; particularly in contrast to the typical earthly ideas.
__________________
Travis Foster |
![]() |
![]() |
![]() |
#20 | ||||
Join Date: May 2005
Location: Oz
|
![]() Quote:
Quote:
Realistically speaking, characters from Earth will be four tech levels behind the pace, and have to learn whole new sciences before they can modify TL10 relict stuff. And I don't want to get into discussions about what can and what can't be done with it. Quote:
Quote:
__________________
Decay is inherent in all composite things. Nod head. Get treat. |
||||
![]() |
![]() |
![]() |
Tags |
bio-tech, mars, sci-fi, sword & planet, ultra-tech |
Thread Tools | |
Display Modes | |
|
|