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#11 |
Join Date: Dec 2004
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It does list how some ads/disads/skills can be modified for both generic Fantasy and the Roma Arcana setting. It also has some options that can be added to normal magic, and a little discussion on alternatives to the normal system.
How to do racial templates is in Campaigns, but the Fantasy ones are good examples. I can't recall off hand, but think the Fantasy and Basic elves are different. |
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#12 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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I found Fantasy to be a good inspiration, but the crunch was fuzzy. I mean, due to not giving some needed explanations, it spawned several rules arguments (e.g. Orcish Unfitness price), and had some loose ends rules-wise (some Talents with incomplete write-ups, the mysterious All-or-Nothing and Immediate Crippling modifiers). The genre discussion is interesting, but IMO too short. IMO the magic part and the Roma Arcana could've been dumped for the sake of increasing genre and other theoretical discussion. Especially the Magic part, since Fantasy was meant as a genrebook, while there is an independent (but badly-copy-pasted from 3e) crunckbook called Magic and the cool 'Third Core' book called Powers. Fantasy is not very useful for a GM concrete-set on her campaign style, but seems like an interesting theoretical reading material, especially for GMs new to fantasy.
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#13 |
Join Date: Jun 2006
Location: Spain —Europe
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However, I find it very useful, and yes, I am very fond of the "fluff" or theoretical-scholarship gaming stuff, but that is usual in a lot of good GURPS books.
IMO it isn't too crunchy because a lot of the needed crunchyness is well covered in the Basic Set (I am speaking here of the rule system and its details) and because it is a toolkit for helping you spawning your own settings with criteria, so the templates are IMHO mainly examples about how to do more on your own. If you are mainly searching for already made templates for goblins, worgs, ogres, etc... this isn't the book, but again, the idea is you making your own templates. That is one of the reasons for a lot of people here wishing the release of a 4e Fantasy Bestiary. Or simply put, a general Bestiary. And yes, AFAIK 4e Banestorm provides as well some good and generic enough templates for adding to the collection, but they didn't repeat them in both books. The pages dedicated to Magic discussion are good, too, for my taste and expectations. Ideas have an invaluable value and the book is full of good ones ready to be bumped to your game. Overall, don't forget G4e Fantasy is, finally, the official ("non-Yrthish") GURPS undertake of the Fantasy genre. Cheers
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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#14 | |
Join Date: Dec 2004
Location: Helsinki, Finland
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Vampires vs. Werewolves >=) |
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#15 | |
Join Date: Aug 2007
Location: Vermont, USA
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#16 | |
Join Date: Jun 2006
Location: Spain —Europe
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That is one of the points of the system. Meanwhile, G4e Fantasy will remain for you as a great point of reference. BTW, here is a sample of some GURPS Fantasy material: ... after a while: I can't locate now the web site (it seems not working right now?), but it is the web of the forum member Collective Restraint, with some brilliant conversions from Dragonlance creatures, and other things.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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#17 | |
Join Date: Nov 2007
Location: Atlantic Canada
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I suppose I could buy 3rd edition Bestiary and Fantasy Bestiary, but on top of still needing to buy the Campaigns Book and thinking I should have the Fantasy book... that's getting a bit pricey for a game I haven't even tried yet. Hmmm... Thanks for all the advice and opinions, everyone. Part of the attraction of GURPS is the strong (and mature) support system it has.
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/|\ Mike C. www.HubCityFanboys.com "May you know the Age of Hope when you see it." ~Vivian, "Blood and Chocolate" (2007 Film) |
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#18 | |
Join Date: Jun 2005
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But yes, Fantasy is not a bestiary, or a grimoire, or a catalog of magical items. It's a discussion of how the fantasy genre works. A lot of people find that useful. I do myself; one of my favorite GURPS books is Ken Hite's version of GURPS Horror, which is virtually entirely a discussion of literary tropes and how they can serve a GM's purposes. Bill Stoddard |
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#19 | |
Join Date: Mar 2005
Location: Stockholm, Sweden
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Fantasy is IMHO such a good book that _any_ fantasy GM should buy one, no mater what system they GM in. Personally I'm fine with just Characters, Campaigns and Fantasy, but then I like making my on stats for things, and I feel that the magic system in GURPS is it's only weak point (don't like the feel of it at all) so I roll my own magic systems. |
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#20 | ||
Join Date: Nov 2007
Location: Atlantic Canada
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I was looking at the magic system in Characters last night, and at first glance I think I'm going to like it. Thanks again everyone for the help! EDIT: Also ordered the GURPS GM Screen for $15 CDN. In about two weeks, I'm going to feel good. :)
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/|\ Mike C. www.HubCityFanboys.com "May you know the Age of Hope when you see it." ~Vivian, "Blood and Chocolate" (2007 Film) Last edited by InspectorGeneral; 11-13-2007 at 10:46 AM. |
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new gm, newbie |
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