![]() |
![]() |
#1 |
Join Date: Dec 2015
|
![]()
I just got back into RPG industry gossip after, you guessed it, the big Wizards of the Coast OGL 1.1 screw-up. Somewhere in the many articles I caught someone (I think Legal Eagle) say that rules cannot be copyrighted. The texts describing them can, but not the actual rules themselves. Anyone know how this works? Could SJG technically release "GURPS D&D" without WotC being able to punish them??
Last edited by Embassy of Time; 01-24-2023 at 02:37 PM. Reason: Timestamped link |
![]() |
![]() |
![]() |
#2 | |
Join Date: Apr 2005
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#3 | |
Join Date: Feb 2005
Location: Berkeley, CA
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#4 | |
Join Date: Dec 2015
|
![]() Quote:
No plans or even suggestions, the concept just grabbed me! |
|
![]() |
![]() |
![]() |
#5 | |
Join Date: Aug 2004
Location: Saint Louis or thereabouts
|
![]() Quote:
Also, I 've never had a close look at Dungeon Fantasy, but I'm sure the advantage there is Kromm and company have suffered all the pain so you don't have to.
__________________
Professional soldiers are predictable, but the world is full of amateurs. - from Murphy's Laws of Combat |
|
![]() |
![]() |
![]() |
#6 |
Join Date: Feb 2005
Location: Berkeley, CA
|
![]()
Depends on point levels in vanilla GURPS, and edition and equipment in D&D; D&D is not as high powered as people think, and GURPS is perfectly willing to operate at cinematic scales -- a DFRPG party can kill an awful lot of town watch.
|
![]() |
![]() |
![]() |
#7 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
![]() Quote:
Quote:
However, just because something is legal and you should eventually win in court doesn't mean that someone can't sue you over it. Wizards of the Coast could probably sue in that case, finding some small quibble to spend lots of money litigating about (and force the "offender" to spend money defending). Its hard to take away someone's ability to sue. This is why RPG companies (including both wizards and sjgames) have frequently made requests to their fans in the realm of copyright. It helps clarify those "well I could sue anyway" waters.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 01-25-2023 at 08:46 AM. |
||
![]() |
![]() |
![]() |
#8 |
☣
Join Date: Sep 2004
Location: Southeast NC
|
![]()
Actual text is subject to copyright, and unique terminology and appearance may be subject to trademark protection. But "roll a twenty sided die, add a number, and see if it exceeds this other number" wouldn't be.
To make a game that was compatible with D&D you'd be in a precarious position between "this is straightforward enough to be easily translatable" and "this is similar enough to be infringement" on things like the names of mechanical elements or the visual layout of stat blocks. Even if you balance that line perfectly, you need to be pretty sure you will make more money selling the book than it costs to protect your right to sell the book (only the most maliciously frivolous cases will ever see the defendant recover any legal expenses). And don't even think about selling something while openly stating it's compatible with someone else's system unless they approve that statement.
__________________
RyanW - Actually one normal sized guy in three tiny trenchcoats. |
![]() |
![]() |
![]() |
#9 |
Join Date: Sep 2007
|
![]()
Game mechanics cannot be copyrighted, but they can be (and have been) patented. The rules text itself, the "expression" of those mechanics, can be copyrighted, which protects that expression, but doesn't protect the mechanics. The way the game looks -- trade dress, logos, particular symbols like the card tap symbol in MtG, the funky symbols on FFG's Star Wars/Genesys dice -- can be trademarked.
Compare with a recipe. Recipes themselves cannot be copyrighted. That's one reason you see recipe sites and food bloggers always going on for paragraphs about how they used to feel when their mother made some item. That expressive stuff that's not part of the recipe can be copyrighted. But processes for producing food, just like processes for producing nearly anything, can be patented. Patents for game mechanics have the same requirements as other patents -- novel and nonobvious to a game designer of ordinary skill in the art. |
![]() |
![]() |
![]() |
#10 | |
☣
Join Date: Sep 2004
Location: Southeast NC
|
![]() Quote:
That is a subfield of IP law that isn't really relevant to game publication (game rules are, by their nature, available to the general public), other than a few things like unannounced upcoming projects and the details of contracts.
__________________
RyanW - Actually one normal sized guy in three tiny trenchcoats. |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|