03-26-2021, 07:16 AM | #21 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Emergencies Only Competence
So here's a thought. Maybe make a Talent that only kicks in during emergencies?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
03-26-2021, 07:46 AM | #22 |
Join Date: Nov 2015
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Re: Emergencies Only Competence
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03-26-2021, 12:16 PM | #23 |
Join Date: Aug 2018
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Re: Emergencies Only Competence
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03-26-2021, 12:33 PM | #24 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Emergencies Only Competence
That seems to me to be open to abuse. Anti-Talents are tricky, limiting disadvantages is tricky, combining the two... I would advise against it.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
03-26-2021, 05:17 PM | #25 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Emergencies Only Competence
Quote:
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03-26-2021, 08:48 PM | #26 |
Join Date: Dec 2007
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Re: Emergencies Only Competence
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03-27-2021, 12:35 AM | #27 | |
☣
Join Date: Sep 2004
Location: Southeast NC
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Re: Emergencies Only Competence
Quote:
An alternate mechanic could be something like "bonuses for routine use become penalties instead."
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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03-27-2021, 04:16 PM | #28 |
Join Date: Aug 2018
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Re: Emergencies Only Competence
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03-27-2021, 05:14 PM | #29 |
Join Date: Jun 2010
Location: Dreamland
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Re: Emergencies Only Competence
A player of mine made a character along these line. 20 in all attributes, then took a disadvantage that they never got positive TDMs. Sadly I don't remember what I costed that at, but considering how painful losing the +10 for routine tasks is, I'd probably put it at -50pts, at least.
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emergencies only, limitations |
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