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#1 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Swordmages are mages who channel their magic (bought as advantages with the Magic limitation) through a specially dedicated sword. A dedicated sword is a perk which can be transferred from sword to sword via a ritual* that takes 8 hours and materials costing $100. How much is the Accessibility limitation "requires dedicated sword" worth?
* that is its own Modular ability worth four points (2+2). You can't have more than one slot.
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#2 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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It looks simplest to buy the powers with gadget limitations (p. B116-117).
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#3 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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That would be great if it was an enchanted sword, but the powers come from the swordmage, and they can channel them to another sword if the other sword is dedicated to them. So it's more akin to an Imbuement, but it can do things that Imbuements can't do, like firing flame jets.
Edit: I'm tempted to go with -20% because that's my default when I don't know.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Last edited by Anders; 02-22-2021 at 05:30 AM. |
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#4 |
Join Date: Apr 2018
Location: Trondheim, Norway
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Is it possible to modify the Gadget limitation to make it transferrable?
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#5 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Good question. Some kind of Affliction or Modular Ability maybe? But I still think the Accessibility route is so much easier.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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#6 | |
Join Date: Dec 2006
Location: Meifumado
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Does the sword have to be wielded or can magic be cast while it's sheathed?
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#7 |
Join Date: May 2007
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Powers prices "requires material components" at -10%. This is usually used for cases such as "needs a bear skin (any bear skin, not one particular one) to transform into a bear", but it could be easily adapted for "needs a sword (any sword, not one particular one) or the ability isn't of any use". The necessary ritual, amounting to "preparation required, but, once prepared, can keep using it forever or until you lose the sword", I would probably rate as a nuisance effect worth not much more than -5%.
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#8 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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#9 |
Join Date: May 2007
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I'd call that fair. 10% for "requires material component" and another 10% for the ritual isn't unreasonable, and a 20% power modifier makes a lot of the math much tidier.
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#10 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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So it's already in the rules that gadget-limited traits can be transferred to new objects, and the GM sets the requirements. So all Anders has to do is specify that the power can be transferred to a new sword via the special ritual. Give the abilities the Breakable and Can Be Stolen limitations, and you're done. If these abilities are being expressed as a power, I'd probably just build the gadget limitations into the power modifier for simplicity and note the ritual transference there. |
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