03-27-2023, 03:44 PM | #201 | |||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Mageborn are like Coins - Worldbuilding TL 3
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Gurps doesn't have a spell to cure bareness... the "strike barren" spell is a necromancy spell with prereqs like "steal vitality". Removing it is done via restoration or remove curse... so maybe restoration can do it. Having known people who struggled with fertility, I'd think the divination spell always coming back "No" would be a comfort: you can move on and adopt or know you just won't have any. Quote:
Social pressures matter a lot here. From a "retirement" perspective, having at least a few kids was a good idea, and you never who who you would or wouldn't outlive. I'm inclined to have Jannette not worry about having so many children: in the historical perspective, she doesn't have that many, she just has a lot THAT LIVE. Quote:
Dungeon Fantasy has prices for spell books: $100 for a 3lb book that lets you learn the spell and lets you cast from default. Yes, this is DF and isn't great in terms of historical fidelity, and should probably be assumed to have access to a printing press (or better). They have "Normal" books costing $25 for 3lbs. Low Tech talks about a printed diagnostic manual costing $35 and weighing 2lbs, with a hand-written one costing $350 and weighing 8 lbs. High Tech and Low-Tech Compendium 1 give costs for Libraries rather than books, measured in linear feet of printed books. LTC1 says to multiply the cost of a book by 10 if its hand-written. So we are looking at $1,000 (72d) for a spell book. There is an argument to be made for halving or quartering that price for a very common spell though, as a +3 CF was slapped on it in DF4 just for dealing with magic (for contrast, Alchemy and Surgery are at just +1 CF). Quote:
Its looking like healing spells belong to specialists who don't live on manors (I did not expect that) and who serve the nobility, on military campaigns, or in towns that can have something for them to cast every single day. I think books on useful Magery 1 spells are probably fairly common... that they let you try to cast spells from default is quite interesting. I don't know that the magery 1 mages will learn to read though: most will stick to the basics, I'd guess. Divination is probably also the reserve of a specialist, and its looking like a community with a Diviner is self-sustaining: people get used to going to that site, and it recruits new Diviners as apprentices... or I'm under estimating the demand and there is one under every Baron (but not knight). That's still a journey. Also, pretty expensive spell with a super-long casting time.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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03-28-2023, 02:51 PM | #202 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: Mageborn are like Coins - Worldbuilding TL 3
Minus-15 "spent coins":
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 03-29-2023 at 01:08 PM. |
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