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#11 | |
Banned
Join Date: Oct 2007
Location: Europe
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GURPS Spaceships volume 1 will make your life a lot easier. It's an excellent resource for easily making a wide variety of spaceships and starships. And if combined with the right issue of Pyramid volume 3 (I forget which one, but others can tell you), it can even be used for making mecha and other ground vehicles and all types of aircraft. It's very coarsegrained, but my own speculations into trying to make it slightly more fine-grained always suggest to me that it's not worth the bother. And with the "split system" rule having become official as of one of the later Spaceships supplements, it's much less necessary; perhaps not necessary at all. I'm a bit hesistant to tell you to buy all the supplements for GURPS Spaceships, though, since for a new GM that's a serious cash outlay, given that most of their pagecount consists of spaceship writeups, with each supplement having very, very few new rules and options. But do get the GURPS Spaceships core book. |
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#12 | |
Banned
Join Date: Oct 2007
Location: Europe
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Is it needed? In theory, it's fast and easy to make a GURPS character, so you can do it by hand. In practice, I always find myself tweaking, raising and lowering points in skills, again and again and again, back and forth, to try to match a budget. The OP's players may also appreciate it if he has a character creation aid on his computer for them to use. Also, I always want a character creation aid, no matter what RPG system is used, no matter how simple it is (although I find actually simple RPG systems to be not worth using). Because it's always faster with a computer than without, and I'm a speed optimization freak. If the system in question doesn't have such an aid, I'll make one with a spreadsheet, just a quick-and-dirty one. So I'll say that buying GCA is a good investment. Even more so for a new GM who will benefit muchly from getting a feel for how character creation works, very much including from a players' point of view, doing it on a finite point budget. It helps create both empathy and sympathy for the player situation, and better enables him to assist his players once it becomes time for them to make their characters. |
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#13 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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I think that's a bit of an exaggeration. There are datafiles for a lot of books, but certainly not all of them (not for Madness Dossier, as I recently discovered, for example), and most of them only include equipment from tables (and not even all the tables - High-Tech is missing all the grenades and melee weapons).
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#14 | |
Join Date: Nov 2007
Location: Sydney
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I ONLY GM GURPS at the moment so while I would use it, im not sure if its for you. A mashup of cyberpunk, space opera and real robots mecha? How cartoonish? How real*? Depending on your answers I might even go with Toon for Ghost in the Shell or Feng Shui 2 for the matrix Just run yourself a few GURPS combats etc and see if its for you. * and by real I mean as much to its own internal integrity. |
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#15 |
Join Date: Jun 2013
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Also consider Gurps Interstellar Wars. In one book you have quite a lot of information for a space campaign: you have templates for characters and spaceship, the description of a world and suggestions for campaigns ideas.
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#16 |
Join Date: Jun 2006
Location: The Great White North
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Templates will make your life much easier. And you should use them for NPCs as well as PCs.
Creating a template is easy. For example, to create soldier template, create a typical soldier. Give him the advantages, disadvantages, and skills a typical soldier would have in your campaign. Then at the top, where you would write the character's name, cross out "Name" and write "Template" in there instead. Done. If you have aliens in your campaign, you'll need racial template for each. Create them the same way. The difference is that all characters, both PCs and NPCs, have only one racial template (human being the default) and it cannot be modified; it has to be taken "as written".
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#17 | |
Banned
Join Date: Oct 2007
Location: Europe
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Tags |
custom setting, new gm, new player |
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