08-01-2018, 09:00 PM | #1 |
Join Date: Aug 2005
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Tied AdjDX and Initiative
I tried searching but did not find this anywhere else, so adding one of my house rules here: another use for Initiative: when there is a tie in AdjDX, the side with Initiative goes first. If more than one player on the same side has the same AdjDX, then, if they can't agree, in order of Base DX, IQ, AdjMA, ST, Alphabetically by name. Saves a LOT of die rolling.
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Helborn |
08-02-2018, 02:29 PM | #2 |
President and EIC
Join Date: Jul 2004
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Re: Tied AdjDX and Initiative
Something like that would be quite sensible. Any other comments?
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08-02-2018, 02:53 PM | #4 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Re: Tied AdjDX and Initiative
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I actually have been using this as a house rule in my campaign. It works well. Warm regards, Rick. |
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08-02-2018, 03:10 PM | #5 |
Join Date: Aug 2004
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Re: Tied AdjDX and Initiative
Yeah, tied adjDX comes up often enough (and even ties on the tie-breaker die roll) that dropping it all together would definitely speed things up. And I like that it bumps up the significance of winning Initiative a bit.
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08-02-2018, 03:22 PM | #6 | |
Join Date: Nov 2010
Location: Arizona
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Re: Tied AdjDX and Initiative
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08-02-2018, 05:29 PM | #7 | |
Join Date: Feb 2018
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Re: Tied AdjDX and Initiative
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Technically, if stated he is considered "faster", he could invoke the "delay your action" rule anyway, but it might make sense to avoid any confusion by not *making* the figure with the initiative go first. The situation still exists, though, with tied individuals on the same side, so probably some die rolling is still to occur if there is competition amongst PCs for EP or items, etc. |
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08-02-2018, 05:58 PM | #8 |
Join Date: May 2015
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Re: Tied AdjDX and Initiative
Yes, quite often the site who won initiative wants to move second...
It's an interesting idea, and yes would add a new effect of winning initiative... Personally, I like that it's a roll-off to see who goes first, as it makes it unpredictable, which I think is interesting and exciting. Also, I don't think I like that if it were based on initiative, then an entire side would go first versus opponents of the same DX. It would also be peculiar in that it would have a concrete effect on combat, but only to the degree there were opponents facing each other who happened to have the same DX. That seems a bit meta/odd to me. |
08-03-2018, 06:44 AM | #9 | |
Join Date: May 2018
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Re: Tied AdjDX and Initiative
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Although, you could just allow tactics and strategy to modify DX for the purposes of this tie-breaking... |
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08-03-2018, 10:48 AM | #10 | |
Join Date: Jul 2018
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Re: Tied AdjDX and Initiative
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Here are the alternatives I've come up with: ALTERNATIVE 1: Rules as written, tied adjDXs roll off, winner MUST go first. ALTERNATIVE 2: Rules slightly modified, tied adjDXs roll off, winner has the OPTION to go first. ALTERNATIVE 3: Rules modified, tied adjDXs roll off, winner has the OPTION to go first, 1D6 roll offs are modified as follows: -- Figures on side with initiative: +1 -- Party leader's skill: Tactics = +1, Strategist = +2 Figures on both sides add their leader's skill, assuming their leader is conscious, able to speak, and within earshot. A figure may add its own skill modifier instead if for some reason the party leader's skill is lower. Ties on the 1D6 roll off with the above modifiers are broken by awarding the win to the side with the initiative. Figures with tied adjDXs who are on the same side may choose which one goes first, but will require an unmodified 1D6 roll off to settle any disputes. ALTERNATIVE 4: Rules modified, tied adjDXs do NOT roll off but are instead awarded to the side with the initiative, winner has the OPTION to go first. For now, I favor Alternative 3, but I'm open to Alternative 4 and will consider any other alternatives that are proposed. What I like the most is finding some way of making party leadership more important. This will really make Tactics and Strategist valuable talents, and bringing down one side's leader will have a noticeable effect on the battle. After all, taking out the enemy's officer corps has been a military strategy throughout history.
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"What you don't know can't hurt y ... OUCH!" Last edited by flankspeed; 08-03-2018 at 10:55 AM. |
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