12-26-2005, 05:03 PM | #41 | ||||
Join Date: Sep 2004
Location: Orange County, VA
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Re: Technomagic munchkinism at its finest...
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* though this now makes the Cube of Power from Magic Items 3 unusable, unless we are to consider it uses some form of variant of the listed spells. |
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12-26-2005, 06:26 PM | #42 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Technomagic munchkinism at its finest...
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12-26-2005, 07:36 PM | #43 | |
Join Date: Jul 2005
Location: Calgary, AB... looking for a few more to join us.
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Re: Technomagic munchkinism at its finest...
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I'm way ahead of you. My reading comprehension might be a little low, but I understand when people aren't willing to listen to reasonable arguments on a subject.
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-safe from the children born as ghosts |
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12-26-2005, 07:50 PM | #44 | |||||
Banned
Join Date: Nov 2005
Location: Aurora, SD
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Re: Technomagic munchkinism at its finest...
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As for the Create Fuel problem, you can get around that by bringing a cell with you. They're only about the size of a big coffee can, Quote:
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So basically, you're ignoring points I've made, then "warning" me that calling people on that kind of behavior is going to make munchkins not like me. How about you try addressing the real point -- that in IW and other "technomagic" settings with crossworld and cross-genre travel, you can create mecha from bottlecap-sized pieces of wrechage and a portable generator? I find it hilarious that so far the objections have been mindless nitpicking which doesn't change the core point, more mindless nitpicking that violates already-published equipment rules, and variations on "I've done stuff WAY more munchkinny than that! That isn't munchkinism by comparison." If you guys want to win this one, you have to prove this kind of technomagic isn't munchkinny, which you'll never do. You might as well try to prove a goat is a Delorean. |
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12-26-2005, 07:51 PM | #45 | |
Banned
Join Date: Nov 2005
Location: Aurora, SD
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Re: Technomagic munchkinism at its finest...
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12-26-2005, 08:27 PM | #46 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Technomagic munchkinism at its finest...
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further more as I'm mot a big robotech fan, I'm reling on your description of it's techs As per your desction Protocells are a more advanced fuel cell. now I do know how fewll sells work. BUT gurps defines those as storge devices, not generatoers. and cccwebs already told what you need to change in your world description to get them behave as active sources in GURPS. and I hinted what you need to do if you wanted to keep the fuel cell based, and I will now spell it out. use Steal Power/TL (M180) instead of Draw Power/TL, what more it is 20 spells easyer to cast on the Prerquaiste chain. though it does have the draw back of being "inefficent" |
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12-26-2005, 08:31 PM | #47 | |
Banned
Join Date: Nov 2005
Location: Aurora, SD
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Re: Technomagic munchkinism at its finest...
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They are no more "storage devices" than a gasoline engine is. |
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12-26-2005, 08:36 PM | #48 | |||||||
Join Date: Sep 2004
Location: Orange County, VA
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12-26-2005, 08:38 PM | #49 | |
Join Date: Sep 2004
Location: Orange County, VA
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Re: Technomagic munchkinism at its finest...
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Sounds like a storage device to me, but maybe I'm having a problem with reading comprehension. Oops, my mistake, a Fuel Cell is a powerplant. That said, a fuel cell (even at 3e TL 9) which could provide you with that 31,680 kW needed for your 88 FP spell would be 158,425 lbs and 3,168.5 cf in size. Not to mention that it'll need 3,643.2 gallons of Hydrogen for another 2,113 lbs of weight. Last edited by cccwebs; 12-26-2005 at 08:51 PM. Reason: found an error I needed to correct. |
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12-26-2005, 08:50 PM | #50 | |||||||||
Banned
Join Date: Nov 2005
Location: Aurora, SD
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Re: Technomagic munchkinism at its finest...
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You still haven't explained how someone growing a mecha from a bottle cap and a coffee can isn't munchkinny. |
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