07-26-2021, 04:30 PM | #11 |
Join Date: Sep 2018
Location: North Texas
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Re: Main-gauche vs. Dagger
TBH, I think the root problem is the idea that 'parry' can only mean stopping hits. I don't use that mechanic in my games. Shields and parrying weapons are designed to block or deflect... denying the hit, not reduce damage from a successful one.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
07-27-2021, 09:02 AM | #12 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Main-gauche vs. Dagger
A shield deflection does both things. If the sword is deflected into air then your Shield Defend (t.m.) has stopped all damage. If the sword is deflected and still strikes you then you have reduced the damage.
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07-27-2021, 04:54 PM | #13 |
Join Date: Sep 2018
Location: North Texas
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Re: Main-gauche vs. Dagger
I don't agree. Unless we're talking about a dagger attack, it is unlikely that a shield alone (even a tower shield) will stop all incoming damage. That's not how a shield works. They either block the strike entirely or they don't. At TFT's level of abstraction, a DX penalty is the better mechanic IMO, but that is a topic for another thread.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
07-28-2021, 07:18 AM | #14 | |
Join Date: Mar 2018
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Re: Main-gauche vs. Dagger
Quote:
Anyway, for what it's worth, one way to look at the TFT abstraction is that the attack option represents a series of attempted blows, and the final damage received reflects the sum of hits fully blocked, partially blocked, and unblocked. |
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07-28-2021, 07:31 AM | #15 |
Join Date: Dec 2017
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Re: Main-gauche vs. Dagger
Honestly, armor mostly works the same way, and in this sense - much as the rpg universe would hate to admit it - D&D, particularly 1E with its weapon vs. armor type table - is more realistic than runequest or TFT or Dragonquest or other games that have armor do damage reduction only. GURPs is probably the best treatment, as it mixes the two concepts.
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07-28-2021, 06:52 PM | #16 | |
Join Date: Sep 2018
Location: North Texas
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Re: Main-gauche vs. Dagger
Quote:
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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08-01-2021, 02:29 AM | #17 |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Main-gauche vs. Dagger
It's easy to get hung up on this distinction, but the TFT level of resolution is rough enough that it can just disappear anyway. My preferred example is that I am fighting an opponent that does 1d damage, and I have either (a) a shield that stops 1 point of damage or (b) a shield that protects only my most vital point, so it completely blocks a roll of 6 but has no effect on any other damage roll. These might sound like very different shields, but actually they're exactly equivalent in mechanical terms, with the same distribution of damage getting through. So sometimes worrying about how it works is effort misdirected.
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08-02-2021, 04:53 PM | #18 | |
Join Date: Sep 2018
Location: North Texas
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Re: Main-gauche vs. Dagger
Quote:
If we're going to continue debating different game design approaches for shields, however, we should probably start a new thread.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 08-03-2021 at 08:54 AM. |
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08-04-2021, 06:54 AM | #19 |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Main-gauche vs. Dagger
I don't think that's entirely true, in fact it might not even be mostly true, at least as it applies to heavy armour. Comparing two paradigms:
For lighter armours maybe the D&D model is better? I'm not sure. |
08-04-2021, 06:56 AM | #20 |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Main-gauche vs. Dagger
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