05-29-2020, 10:36 AM | #31 | |
Join Date: May 2015
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Re: The Whip is just wrong
Quote:
And as RobW pointed out, a wizard can easily start with a whip in one hand and drop it as a free action if he needs to cast a spell near his IQ. * See for example: 1-die Fireballs (RAW whip ignores friends in the way) Trip (RAW whip has no range penalty, and entangles as well as trips) Less compelling but evil if you had a high-DX mage (maybe a left-over high DX from the second turn of an Aid spell you did something else with the other turn of): RAW whip head target supposedly bypasses all armor and does double damage RAW hand target does damage and causes dropped weapon, bypasses shields and armor lighter than chainmail The easiest-to-see value being, would you rather have a wizard doing nothing because they're conserving ST, or knocking down foes on 3/DX with no range penalty ignoring intervening figures? |
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