10-30-2017, 05:32 PM | #11 | |
Join Date: Mar 2013
|
Re: Time to Cast a Spell Question and comabt
Quote:
In game, no because that's not how GURPS works. The mage can Concentrate in his Turn and cast his spell and the Orc cannot attack him to interrupt unless he took the Wait manoeuvre on his previous Turn. Last edited by mr beer; 10-30-2017 at 05:36 PM. |
|
10-30-2017, 05:33 PM | #12 |
Join Date: Aug 2004
|
Re: Time to Cast a Spell Question and comabt
|
10-30-2017, 05:47 PM | #13 |
Join Date: Aug 2004
|
Re: Time to Cast a Spell Question and comabt
How about something like "Fast Draw: [Missile Spell Name]"? Basically a mage can concentrate and throw the spell the same round instead of every other round? So as a Fighter is able to fast draw knife and throw it on the same turn, that mage can do the same with fireball. Maybe at a negative to the spell or -4, or more energy, or maybe a max on damage or something, like a Wild Swing with magic? Thoughts?
|
10-30-2017, 05:50 PM | #14 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Time to Cast a Spell Question and comabt
Quote:
Sure, but that is the benefit of going earlier in the sequence (and therefore of high Basic Speed). |
|
10-31-2017, 03:06 PM | #15 |
Join Date: Aug 2009
Location: Poland
|
Re: Time to Cast a Spell Question and comabt
Not really different, I'd just allow an advantage that works like Far Casting but for all spells, probably at around 5 point per level.
__________________
My irregular blog: d8 hit location table |
10-31-2017, 03:13 PM | #16 | |
Join Date: Mar 2008
Location: LFK
|
Re: Time to Cast a Spell Question and combat
Quote:
Also - it's not just mages that have the option of removing a foe from the battlefield before anyone else attacks. Whoever goes first has that chance. |
|
11-01-2017, 05:43 AM | #17 | |
Join Date: Aug 2004
Location: Wellington, NZ
|
Re: Time to Cast a Spell Question and comabt
Quote:
Missile spells are often considered weak, but I don't think making them faster like this is the solution. Making 2-3 point ones more affordable while keeping really big missiles expensive is probably more useful.
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
|
11-01-2017, 05:50 AM | #18 |
Join Date: Sep 2007
|
Re: Time to Cast a Spell Question and combat
To be precise, it's the roll that determines who actually gets surprised in a case of partial surprise (B393).
Thanks to Other Games, many people (including here on the forum) use that word to mean the order in which everyone acts. Official GURPS jargon for that concept is the "turn sequence" (B363). In theory, everything during a GURPS turn is happening at the same time, as the OP describes. But events have to be resolved in some order. That orc might well be swinging a sword at the mage as he casts. But luckily for Speedy McCast, his investment in Basic Speed pays off when he just manages to finish that Armor spell a fraction of a second before the sword blade bites, so the Armor is up when it's needed. The first second finishes only after everyone takes their turn; it's not one second per character, sequentially, even though that's generally how people declare and resolve actions on the tactical map. (This is also the rationale for rules like run-around attacks or infinite Dodges during one turn. You're not actually unresponsive to that attacker you can see running around to your left, even though it's not your turn to act, nor are you focusing on just one attack in order and moving only to counter just that.) |
11-01-2017, 06:36 AM | #19 | |
Join Date: Apr 2007
Location: Ottawa, ON, CA
|
Re: Time to Cast a Spell Question and comabt
Quote:
Beside that, giving the mage the ability to spend a bunch of FP for a missile spell that he can cast and throw in a single turn is definitely balanced.
__________________
M2: Everything is true. GP: Even false things? M2: Even false things are true. GP: How can that be? M2: I don't know man, I didn't do it. |
|
11-01-2017, 09:55 AM | #20 | |
Join Date: Aug 2004
|
Re: Time to Cast a Spell Question and comabt
Quote:
thoughts? Ideas? And has anyone used the Range and Speed chart for spells instead of -1 per hex for regular spells? In thinking on it and wanted to know if any one has an special rules or tweaks on that idea? thank you |
|
Tags |
instance spell, reduced time |
|
|