01-05-2006, 05:41 PM | #151 | |
Join Date: Oct 2004
Location:
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Re: Whats a Munchkin?
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While I had some good conversations over there, I'm burntout on QLI and currently running a gritty gonzo game of Tekumel (aka one of Grandfather's pet Pocket 'Verses). I also find these forums easier to use. Cheers, Kevin On Topic: I recall some good if spirited threads there that touched upon Munchkinism. While we don't agree fully on differences between Traveller editions IIRC we do agree that key parts of the Traveller feel are lethality (including but not limited to combat), some amount of randomness in chargen, and an emphasis on player characters being heroes, not Heroes. All help prevent Munchkinism. P.S. switched to looseleaf after your last post. Excellent with warmed up Holiday raisin banana nut bread. mmmm Last edited by Andrew Hackard; 01-08-2006 at 08:42 AM. Reason: Deleted quoted flamish content. |
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01-05-2006, 08:19 PM | #152 | |
Banned
Join Date: Dec 2005
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Re: Whats a Munchkin?
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If they want to expand their business, they need to make it easy for new players to learn, and new players need a simple situation where they can learn the ins and outs, without those complicated stories, and so many of the pros advocate, sometime people just want a simple hack and slash and their is nothing wrong with that. There is also nothing wrong with rewarding character points for killing monsters, that is the perogative of the GM after all. The biggest problem of most established game companies is the snobbery of the old pros who make it their habit of putting down new players and discouraging them. I read that speech from Wizards of the Coast in an issue of Dragon some time ago, and I'm basically repeating that point here. Wizards is bigger than GURPS, and the way GURPS can compete is to find out what Wizards is doing right and emulate it. If GURPS can get people who are new to RPGs instead of just those who graduate from D&D and want to try something new, then I say they are doing quite well. |
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01-05-2006, 08:28 PM | #153 |
Join Date: Sep 2004
Location: Orange County, VA
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Re: Whats a Munchkin?
Munchkin has nothing to do with genre or game system. It has nothing to do with point values or the characters built. Munchkin is a play style. It is the win at all cost style. Munchkins aren't in the game for fun. They're in it for the "glory", and usually they take delight in making everyone else at the table miserable in the process.
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01-05-2006, 08:37 PM | #154 | |
Join Date: Oct 2004
Location:
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Re: Whats a Munchkin?
Ah my turn I see. Well the tea hit the spot and the bread was good. So here goes.
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The rest, well you’re responding to somebody else as I’ve not been talking about those issues. I’ve nothing against say dungeoncrawl, though I don’t like to play it online for various reasons, including online play not really suited to endless combat encounters. Face to face I don’t mind it as I game face to face mainly for the social aspect and fun, not a particular style of play. Grognards can be munchkins too. :) Oh and don’t try to beat D&D at its own game. That way is doomed to failure. Having said that, you do realize SJG has RPG supplements for D20 catering specifically to Munchkinism? Hmmm methinks it's time for some more tea. Maybe the Orange Pekoe this time? I confess to finishing the banana bread. It was very good. Last edited by Casey; 01-05-2006 at 08:48 PM. Reason: that'd be Dave Nilsen actually >.< |
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01-05-2006, 09:37 PM | #155 | ||
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Whats a Munchkin?
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Munchkins I have known and loved. Or loathed, as the case may be. I think I put up with some of it because I kept thinking the player could be redeemed. Well, not the guy whose epic character shot from the uprooted tree in the magic cart. He was both munchkin and stupid. Quote:
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01-05-2006, 10:52 PM | #156 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Whats a Munchkin?
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01-05-2006, 10:58 PM | #157 | |
Grim Reaper
Join Date: Aug 2004
Location: Italy
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Re: Whats a Munchkin?
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bye! -- Lut God of the Cult of Stat Normalization |
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01-06-2006, 01:30 AM | #158 | ||
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Whats a Munchkin?
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We're pretty helpful on these boards, and we tend to believe even Munchkins can be reformed by playing GURPS. Making sure to drive out the Munchkin habit of rewards for killing things, is only one of the many services we provide. *bseg* Now where did I put my Holy Anvil of Munchkin Smiting?
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Violence, naked force, has settled more issues in history than has any other factor, and the contrary opinion is wishful thinking at its worst. -RAH |
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01-06-2006, 01:38 AM | #159 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Whats a Munchkin?
even D20 has moved the emphisus from XP for killing monster to "Defeating a Challenge" admit one of the easiest way to defeat the challenge normally is to kill the monster but...
Last edited by roguebfl; 01-08-2006 at 02:28 PM. Reason: spelling |
01-06-2006, 03:28 AM | #160 |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Whats a Munchkin?
Awarding points for killing things is not Wrong or even Hurting Wrong Fun. But goodness, man, give out a lot less! If my players survive a massive, winner-take-all fight with powerful NPCs or critters or both, run in an aboveboard but ruthless "the GM is actually trying to kill your PCs" manner, I'll give them like 2-3 bonus points for the session that included the fight - if the fight goes more than one session, I'll add maybe 1 point per session to this total. Maybe I'll go as high as 4 if the challenge was ludicrously over the top but defeated. The MOST xp I'd give in one session is fraction of the amounts you'd get based on 2 xp per 25 points worth of bad guy.
It just seems like a massive tidal wave of points far in excess of the challenge. Give them 10 points a session if you want rapid advancement, but giving them points based on individual kills isn't such a great idea. Back in my Man-to-Man days, we gave out 1/2 xp per kill in melees, but the game was purely fighting. I wouldn't do that these days, not when my PCs are 300-400 points or more and routinely fight people much less powerful than them. Once PC can demonstrably kill off 2 75pt battle-optimized characters per turn, and once knocked off more than 2 dozen in a fight. How many XP is that worth? :D
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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