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#41 |
Join Date: Nov 2008
Location: Pennsylvania
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I support the idea of a 'nowing' tag as has been mentioned or something similar. The tag can be added to the thread title in [brackets] to indicate that a more crunchy and detailed answer is desired. Alternatively, [nowing] could be typed into a post to indicate that more details than what have been given are desired.
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#42 | |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Also, "unnecessary" is subjective to begin with. |
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#43 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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People tend to get caught up in overstatting and call off game sessions, campaigns, even call off the whole hobby, and we lose another GM/game because they feel themselves unprepared to run due to lack of statted "things". So, in all seriousness, getting people to not overstat is one of the ways which we can keep our hobby alive and prospering. Someone who spends hours upon hours statting up stuff is playing a game, but it's a lonely statting game, not the social roleplaying game which involves multiple people that most of us are playing. |
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#44 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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these days, I'd be most likely to get major stats, key Ads and disads, possibly five or so major skills, and something that tells me a primary and secondary motivation for the NPC.
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#45 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#46 |
Join Date: Feb 2008
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To throw in my "vote..."
If a player doesn't have to pay for something in points for his character or if his character doesn't get points back for having something, I will not track points. That doesn't mean it doesn't deserve to be given stats. It only means that I will right down whatever I think is accurate without care to how many points it costs. |
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#47 |
Join Date: Nov 2008
Location: Pennsylvania
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#48 | |
Join Date: Aug 2004
Location: Columbia, Maryland
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#49 |
Join Date: Sep 2008
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If making important NPCs or NPC templates, I generally get crunchy with it. This is simply to insure that I have internal consistency between what the enemies can do and what the players can do - I'm not going to have the zombie trying to break a pinned survivor's neck use different rules than a survivor attempting to do the same to a zombie! Of course, some behavioral stats are things I don't bother with. My zombies don't have any "animal behavior" traits other than Berserk - I simply note how they behave and will run them accordingly.
On the other hand, if creating a new trait that I have no intention of letting the players ever have access to in that campaign, I won't get quite so crunchy. I'll stick with normal rules up to the point that I'd prefer this trait work differently, then have it do so without any regard for modifiers, points, etc. For example, in my zombie game, some of the zombies have the Electrical Disadvantage. I don't like the fact that this normally only comes into play on a critical hit, so I've revamped it to take effect as a result of any electrical damage. Rather than determining what modifiers to use, or seeing if there might be another Disadvantage I can base it off of, I simply note how it works now and get on with it. In all cases, I outright ignore points when making NPCs and NPC templates. Points only matter for PCs, after all. If a player ever takes an Ally or Enemy (or Patron, or Dependent), of course, I'll actually pay attention to the point total.
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Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. |
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#50 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Trying to use the character creation rules to fully stat out NPCs is a trap that newbie GMs fall into a lot in GURPS - lord knows I certainly did! So I think, in circumstances like the original thread, where we've got a relatively unknown poster coming in and asking how to build something with points, the standard advice is absolutely useful to trot out, to save another person the enormous headache of trying to build everything by the book. Now, admittedly, the advice can be given out a little too liberally at times - if a long term poster comes in asking for a precise build, we should probably assume they already know to minimize their workload, and are asking for a good reason. But if we can save a new GM's sanity, I say go for it! :-) |
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Tags |
crunchy, faq, no-wing, wing |
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