04-24-2012, 11:56 AM | #1 |
Join Date: Apr 2012
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Kicking Distance
So how far can a bugbear kick a flaming zombie corpse?
Yes, this actually came up this past weekend in a game. I obviously fudged it for cinematic effect, but went back later to try and figure out the real answer. I can't seem to find much reference to kicking other than damage. It IS referenced in the section on physical feats near throwing, but I have trouble believing throwing and kicking distances are the same. Am I missing something, or is this not covered anywhere? Any suggestions on how to handle kicking distances (especially for large objects)? Thanks! OsoRojo |
04-24-2012, 12:09 PM | #2 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Kicking Distance
In effect, kicks are treated as punches with -2 to hit but +1 to damage (which, since this is thrust damage, corresponds to +2 to ST). Just work it out as a throw, at -2 to DX and +2 to ST. I doubt that the Throwing skill would help, but I'd let Sports (Football) or similar replace that, and grant comparable bonuses to ST for distance.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
04-24-2012, 12:13 PM | #3 |
Join Date: Jun 2007
Location: Southern New Hampshire
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Re: Kicking Distance
I don't have my books with me, but realistically a 200 pound humanoid kicking the body of another 200 pound humanoid isn't going to make it go very far.
You could use the knockback rules. They're specific to HT score or HP score, but for an average human, you get knocked back 1 yard for every 8 points of damage you take (at least from the right damage types). edit: I didn't get my answer in quickly enough... but being that I'm just a fan of GURPS compared to a line editor, I'd probably go with Kromm's answer. Last edited by kdtipa; 04-24-2012 at 12:16 PM. Reason: answered after Kromm |
04-24-2012, 12:28 PM | #4 |
Join Date: Sep 2004
Location: Canada
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Re: Kicking Distance
I'd really imagine the net effect would be a crunching sound of zombie ribs breaking, and possibly the bugbear getting its foot caught in the decaying ribcage. Corpses (especially zombie corpses) are not footballs at all.
People kick other people who are on the ground all the time (sans fire usually) - this is part of a brawl, generally the part where it's degenerated into a curb-stomp type exercise. Kicking people in the ribs doesn't significantly move them, it just hurts.
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04-24-2012, 12:45 PM | #5 |
Join Date: Apr 2012
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Re: Kicking Distance
Ok, so bugbear (which I see as a heavily muscled humanoid, probably on the order of 250 to 275... I weigh 270 and wear it fairly well at 6'1") with strength 14 is bumped to 16 and figure it all out (bear with me... very new to GURPS).
BL for ST 16 (after the bump... 14 + 2) is 51 and change. Throwing distance weight ratio is weight / BL for a rounded weight ratio of 2.5 assuming a 120 pound emaciated zombie. This corresponds to .25 * ST (adjusted I assume) of 16 for a total distance of 4 yards. Background: Zombie was incapacitated and slumped in a corridor against the wall. Bugbear was kicking him (in a panic) specifically to move him out of the way. I 'guestimated' 3 yards given the immobile target and weight discrepancy. While most kicks don't move a target very far, I know from experience, that it can be done (don't ask). With a running start, I could see a heavily muscled bugbear punt an emaciated coprse a good little distance. Probably not very high mind you, but it would slide a long way. Do the calculations look right Kromm? Thanks everybody! Been loving GURPS for awhile for the completeness and realistic nature, and this is just another shining example of why! |
04-24-2012, 01:01 PM | #6 |
Join Date: Aug 2005
Location: Denmark
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Re: Kicking Distance
In Martial Arts (don't remember the page) it states that any action you can do with hands you can do with legs at +2 ST -2 DX.
so kicking distance = throwing distance but at +2 to ST= greater distance and -2 DX= less chance to hit where your aiming. [edit]And was ninjaed by 4 others, gah, sorry for slow posting speed >.<] |
04-24-2012, 01:05 PM | #7 | |
Join Date: Apr 2012
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Re: Kicking Distance
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04-24-2012, 02:19 PM | #8 | |
Join Date: Jun 2007
Location: Southern New Hampshire
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Re: Kicking Distance
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04-24-2012, 02:30 PM | #9 | |
Join Date: Jul 2008
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Re: Kicking Distance
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Hm. Throwing an object normally will first require at least one Ready maneuver to pick it up. Obviously it's possible to kick something away from you with no setup, but it probably shouldn't be fully equivalent to a throw if you haven't taken some setup time. Tangentially, a person standing up probably has much the same friction on the ground as a person prone. However, their higher center of mass means that you can more easily make them either lose contact with the ground entirely, or stumble backwards and not slow down as fast as sliding along the ground would allow.
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04-24-2012, 03:05 PM | #10 | |
Join Date: Jun 2007
Location: Southern New Hampshire
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Re: Kicking Distance
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distance, kicking |
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