05-25-2012, 02:35 PM | #11 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [DF] Critique My Western-Style Dragon as a Solo Boss Encounter
Okay, this is going to be heavily dependent on the character builds; a knight with spellcaster support is very different from one without. Therefore, I'm going to go into a lot more detail. The basic characters are:
Knight: ST 16, weapon master (broadsword), Broadsword-20, Thrown Weapon (Axe)-16. Traded 5 points in quirks for extra money (per DF23, $2,500), so total gear is $3,500. Uses a thrusting broadsword (normal quality) and a medium shield, and wears Unyielding Partial Plate of Lightness (DR 7 on head/torso, 5/3(mail) on limbs, 5 (gauntlets/sollerets) on hands and feet). Encumbrance is Light, Move 5. Attack: broadsword thrust-20(1d+5 Imp), broadsword swing-20(2d+7 cut); thrown axe-16 (2d+4 cut) Defense: DR 7 (5 on limbs; 3 vs crush on limbs), Dodge 11 (base 9, +2 for shield), Block 14, Parry 16. Scout: ST 13 with Weapon Master (Bow), Signature Gear (Composite Bow; 2), Weapon Bond (Composite Bow), Night Vision 2, background skill points spent to increase fast-draw(arrow) to 16 (incl combat reflexes). Wears Unyielding Heavy Leather of Lightness (DR 3), and is at No encumbrance. Attack: Composite Bow 1d+4 (2) pi (I have no idea where you're getting 2d+2 damage from; bows do Thrust+X, not Swing+X, and there's zero reason to have ST 14 on an archer, as Thrust for ST 14 is identical to ST 13). Defense: DR 3, Dodge 11 Cleric: Detect Evil, Power Investiture 5, 22 spells. Relevant spells include Major Healing, Might, Shield, and Sunbolt. Gear includes a Power Item(10 fp). Attack: Mace-14 (1d+5), Innate Attack-14 (varies) Defense: DR 5, Block-12 (medium shield), dodge-9 (medium enc, medium sh) For the fourth character, we'll toss in a thief; while a wizard would be more valuable in the fight, he's staggeringly complicated to analyze. I won't bother with combat stats for the thief, since he's not going to be effective. More detail in subsequent posts, now that I have a baseline. Last edited by Anthony; 05-25-2012 at 02:55 PM. Reason: Realized I need weapon master because of heroic archer interactions |
05-25-2012, 03:07 PM | #12 | |
Join Date: Jul 2007
Location: One Mile Up
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Re: [DF] Critique My Western-Style Dragon as a Solo Boss Encounter
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With just the base template, and assuming that it can't simply escape by going straight up, it can shoot a cone of fire off along its intended escape route, forcing everybody there to either Dodge n' Drop (removing them as an obstruction) or eat the fire (for a possible Stun+Knockdown, removing them as an obstruction), then take a Move and Attack (Slam) against the most distant enemy standing in that path, Slamming everybody between them as a free action because of the multi-hex creature rule, aaaaand next round it's gone. This looks like a job for a Miserliness check! Last edited by Gold & Appel Inc; 05-25-2012 at 03:38 PM. |
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05-25-2012, 03:35 PM | #13 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [DF] Critique My Western-Style Dragon as a Solo Boss Encounter
Okay, now we'll look at combat situations. The script for the adventure, which the PCs may or may not actually follow, is:
PCs start out in a town. Dragon attacks the town. The dragon's objective is to burn down the town, not get into a slugging match with adventurers, so during this fight he won't land. We will assume that the dragon has a stall speed and must thus take a move action every turn -- he can either strafe (ranged attack at -2) or do claw-by attacks (at -4, max 9). Unless the PCs can force an engagement, this will make the knight fairly useless, though he might be able to hit on a claw-by attack. Assuming a flight speed of 20, ranged attacks will be at -6 or -7 for range/speed and +4 for SM. The scout, firing every turn, has an effective skill of 21 (18, +1 for weapon bond, +3 for Acc, -1 for heroic archer), which usually drops to 18, reduced to 10 for firing at chinks, 9 for eye shots. The cleric might fire up a sunbolt; if he aims for four turns his effective skill is 19, modified to 16 by the dragon's size and speed. Our goal for this encounter is that the dragon should be driven off after doing some damage. As a basic scheme for dragons, 5 ST and DR 1 per hex of size seems like a good scheme; a SM +4 dragon is 8-10 hexes, and thus 40-50 ST and DR 8-10. Without any other durability enhancements, this runs a high risk of an anticlimactic battle, either because the priest lands a 15d-15 sunbolt (against DR 10/ST 50, that still averages 55 damage after DR) or because the scout lands an eye shot (no inherent DR as 'eyes as chinks in armor' doesn't apply to innate DR as far as I can tell, x4 wounding modifier for the brain, average 30 and almost certain stunning). The priest can basically do that once in a battle and takes seven turns; in the same time the scout probably averages 3 eye shot hits; this discounts dodge, which is a particular problem for the priest as it means he's either very potent or useless. Without the eye shot hits, the scout can still hit for an average of 16 with vitals (chinks) shots against DR 8-9, 13 against DR 10; brain (non-eye) shots will be 18 or 14. If we use the 10 hex dragon, give it Nictating Membrane-5, and Dodge-10 (basic speed 6, combat reflexes) eye shots will average 9 and are reasonably likely (50%) to blind the eye, the sun bolt will average 27); add high pain threshold so it doesn't just get stunned and fall out of the sky, and while the dragon will probably retreat, it's got a very good chance of escaping. Due to the limits of high speed turning, the dragon will probably need a fair amount of time to do its strafing runs (at 1g and move 20, it takes 12s to do a circle); if dragon breath is an area, it winds up very difficult to defend against, particularly if the area is large, so I don't recommend extremely high damage; probably just Thrust/Burn (5d+2 for our 10 hex dragon). That's still enough that the dragon can one-shot the scout, but the scout is very unlikely to get killed by that blast. |
05-25-2012, 04:00 PM | #14 | |||||
Join Date: Jul 2007
Location: One Mile Up
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Re: [DF] Critique My Western-Style Dragon as a Solo Boss Encounter
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Last edited by Gold & Appel Inc; 05-25-2012 at 04:08 PM. |
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05-25-2012, 04:00 PM | #15 | |||||
Join Date: Nov 2005
Location: Midwest, USA
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Re: [DF] Critique My Western-Style Dragon as a Solo Boss Encounter
It has little to do with this exercise, but I plan on having the dragon be encountered in a cave so that it cannot fly or escape.
I'm not just trying to make a dragon for one specific group or encounter. I'd like to make a good baseline for all DF dragons. Quote:
Glad to hear it wasn't a TPK, though. Those suck. Good info. Quote:
I'll look at those rules for big creature movement. Thanks again! Quote:
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Cool. You might chill until I get a little more done first, though.
__________________
. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
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05-25-2012, 04:06 PM | #16 | ||
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [DF] Critique My Western-Style Dragon as a Solo Boss Encounter
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On the topic of eyes, you can do pretty much whatever you want for less than 5 points -- just take IT(No Eyes), Limited (Has Eyes, but....). |
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05-25-2012, 04:57 PM | #17 |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: [DF] Critique My Western-Style Dragon as a Solo Boss Encounter
Dragons tend to have disadvantages. I sometimes give them Overconfidence, for example, so that they don't approach the party with as much caution as they probably should use in a world where DF characters exist. This makes them more beatable.
Greed and Miserliness are old standbies (for traditional western dragons), motivating the dragon to do all kinds of stupid things and fall for ploys that a being with its IQ should probably see through... |
05-25-2012, 05:07 PM | #18 | |
Join Date: Jul 2007
Location: One Mile Up
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Re: [DF] Critique My Western-Style Dragon as a Solo Boss Encounter
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Yeah, that's how I'd proceed from there... the lair should be at least 24 hours away overland (preferably from broken terrain, not sheer distance, because otherwise why this town?), so it can recover its breath by the time they can force a confrontation... |
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05-25-2012, 05:19 PM | #19 |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: [DF] Critique My Western-Style Dragon as a Solo Boss Encounter
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05-25-2012, 05:58 PM | #20 | |
Join Date: Nov 2005
Location: Midwest, USA
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Re: [DF] Critique My Western-Style Dragon as a Solo Boss Encounter
Question: What SM would a miniature that uses a 50 mm round base be? 40 mm?
Thanks! Quote:
I'm not real up on flying combat, so it will be educational for me. Never have really used flight rules much besides some rare flight spell stuff. I like gargoyles and harpies both, but I normally have them perched on high; not really flying. Or, perhaps just a leveled perk (Inset Eyes, -X to hit) with X being the level of the perk. Yay/nay?
__________________
. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
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Tags |
boss, boss monster, dragon, dragons, dungeon fantasy |
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