05-10-2012, 06:55 PM | #21 | ||
Join Date: Aug 2004
|
Re: Weird notation in MH3
Quote:
Quote:
|
||
05-10-2012, 08:05 PM | #22 | |
Join Date: Sep 2004
Location: Canada
|
Re: WEird notation in MH3
Quote:
It's worth noting that I do basically all my monsters in GCA, simply because I find the big shopping lists of traits good inspiration. This results in a point total naturally falling out of my work, but that's more of an accident than deliberate.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
|
05-10-2012, 08:29 PM | #23 |
Join Date: Mar 2008
|
Re: WEird notation in MH3
Even for Morph and Alternate Form if it looks like the point total wold be less than or equal to the PC that's enough info in most cases. Only if it would be more do you need to start figuring trade offs.
|
05-10-2012, 08:31 PM | #24 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Weird notation in MH3
|
05-11-2012, 05:48 AM | #25 | |
Join Date: Sep 2004
Location: Canada
|
Re: WEird notation in MH3
Quote:
550 point human is still human.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
|
05-11-2012, 12:15 PM | #26 |
Join Date: Jan 2005
Location: Stuttgart, Germany
|
Re: WEird notation in MH3
Then again, that's very setting specific, after all, Morph works as necessary to fit the setting, and I for one have never allowed any concepts which only took into account a PC's racial template instead of the PC template.
In fact, I find it a pretty silly setting which would use the PC's racial template, as that'd lead to things like super-mice and wonder-dogs, but to each their and I wouldn't begrudge anyone their silly campaigns. |
05-11-2012, 01:41 PM | #27 | |
Join Date: Sep 2004
Location: Canada
|
Re: WEird notation in MH3
Quote:
Letting people play 550 point mice and dogs will lead to super-mice and wonder-dogs, but I'm not seeing the connection to shapeshifting.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
|
05-11-2012, 05:19 PM | #28 | |
Join Date: May 2007
Location: Verona, Italy
|
Re: WEird notation in MH3
Quote:
Furthermore, what's the point of a full write-up of a mythical beast like the chimaera, that a hero like Bellerophon (300+ cps) would squash in no time? Perhaps stat blocks should include just the points total, omitting the sub-values that compose it. For those abilities that are not available in the various books intended for characters, the authors might simply establish their values case by case, not fussing too much over them.
__________________
My Vanity Vent... |
|
05-11-2012, 05:59 PM | #29 | |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: WEird notation in MH3
Quote:
|
|
05-11-2012, 07:22 PM | #30 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: WEird notation in MH3
Writing in the item costs isn't the work, you see . . . it's looking them up in the first place, getting all the modifiers and adjustments and special cases right, and making the totals correct. Getting a final point value means doing 95% of the work we can't justify for a pure NPC monster. And I fail to see how having that value would help you estimate threat values, as it's a long-established truth that GURPS point values do not in any way correspond to "toughness." They can rate that, with a lot of specialized assumptions, but the only thing they rate in the general case is versatility.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
Tags |
attacks, monster hunters, werewolf |
|
|