06-11-2013, 04:51 AM | #1 |
Join Date: Dec 2007
Location: Brooklyn, NY
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Ranking Attack Roll Margin of Success
Social Engineering, p. 31 has Expanded Influence Rolls. It ranks MoS for Influence Rolls as follows:
Margin of Success Reaction +8 or more* Excellent +5 to +7 Very Good +1 to +4 Good 0 Neutral -1 or -2 Poor -3 or -4 Bad -5 to -7 Very Bad -8 or worse Disastrous Is there a ranking in RAW or somewhere on these forums that's appropriate to rank the success of attack rolls? Or would someone like to suggest one? I think this could help to describe how good the hits of enemy combatants were, while still being able to roll their attack rolls in secret and not reveal too much about their actual skill levels. It would start with 0, which is just hit. In Pyramid #3/34: Alternate GURPS (p. 28), T Bone suggests considering them grazes, including effects like halving damage and doubling opponent DR. I use and like this rule. Aside from MoS 0, I guess I've never kept track of MoS for attack rolls before, and am not sure how high they can be between two reasonably competent combatants.
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06-11-2013, 08:57 AM | #2 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Ranking Attack Roll Margin of Success
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Another situation might occur when defenses get really high. I believe these were 3rd ed. rules and I'm not sure about the specifics, but it was suggest that combats be handled as a contest of skills of attack vs defense. This might not be exactly what you were asking about, but I thought it might interest you. I would add that using an attack roll's margin of success (MoS) to determine its effectiveness might render the need to roll damage superfluous. As an example, you might house rule that a MoS by 0 does 1 point of damage; a MoS by 1 does 10% maximum damage; a MoS by 2 does 20% max...; a MoS by 10+ does full maximum damage. Another idea I've heard is allowing vitals hits after the fact. I.e. if your MoS is 3+ then you hit vitals. In summary, there are two obvious ways that attack roll MoS could be implemented:
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Last edited by Captain Joy; 06-11-2013 at 09:42 AM. Reason: punctuation, spelliing |
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06-11-2013, 11:54 AM | #3 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Ranking Attack Roll Margin of Success
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From the Crit table we have up to triple damage in the RAW, which happens on a Crit roll on a Crit/+10 MoS. Margin of Success Result -1 to -2 barely contact, 0 dmg, +2 to defense roll 0 a graze, 1 dmg, +2 to defense roll +1, flesh wound, min dmg -1, +1 to defense roll +2, barely hit, min dmg, +1 to defense roll +3, dmg as if rolled all 2s +4 to +5, dmg as if rolled all 3s +6 to +7, dmg as if rolled all 4s, -1 to defense roll +7 to +8, dmg as if rolled all 5s, -1 to defense roll +9 to +10, dmg as if rolled all 6s, -2 to defense roll +11 to +13, dmg as if rolled all 6s, -2 to defense roll +14 to +17, dmg as if rolled all 6s, halve DR, -3 to defense roll +18 to +21, dmg as if rolled all 6s, halve DR, -3 to defense roll |
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06-11-2013, 12:05 PM | #4 |
Join Date: Dec 2012
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Re: Ranking Attack Roll Margin of Success
If memory serves, an MoS of less than shield DB == the shield was hit, and takes damage accordingly. Might be just an optional rule, though.
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06-11-2013, 12:35 PM | #5 |
Join Date: Jul 2008
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Re: Ranking Attack Roll Margin of Success
That's a result of margin of success on a defense roll.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
06-11-2013, 01:05 PM | #6 |
Join Date: Sep 2012
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Re: Ranking Attack Roll Margin of Success
I use contest rolls and margin of success to see if attacks connect.
Block = Shield skill + DB Parry= Weapon Skill Dodge = 2 x Basic Speed Attacker and defender both roll their respected rolls and compare margin of successes. Depending on defending tactics: Dodge - if attacker or defender wins by +0 or +1 in their favor, treat is as a flesh wound (1 point of basic damage) Parry - if attacker or defender wins by +0 or +1 margin in their favor, strike weapon Block 1 - If attacker won but margin of success didn't exceed defender's shield DB (+1 to +3) attacker strikes the shield. It would connect if shield wasn't in the way. Block 2 - If defender won but only by a margin of successes provided by his shield DB (+1 to +3) shield is struck. It would connect if shield wasn't in the way. |
06-11-2013, 01:57 PM | #7 | |
Join Date: Jul 2008
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Re: Ranking Attack Roll Margin of Success
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__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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06-11-2013, 03:16 PM | #8 |
Join Date: Sep 2012
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Re: Ranking Attack Roll Margin of Success
No. I still allow shield DB on parry and dodge defenses. I wanted three different effects for cinematic purposes.
dodge - slash across the arm, cheek etc parry - clash of weapons shield - bash on the shield. Although shield DB on dodge is still a debate. My Shield makes me dodge better There are arguments for and against. |
06-11-2013, 03:53 PM | #9 | |
Join Date: Jul 2008
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Re: Ranking Attack Roll Margin of Success
Quote:
Also, the Block 1 and Block 2 descriptions appear to do the same thing. "attacker strikes the shield" vs "shield is struck"...
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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06-11-2013, 04:26 PM | #10 | ||
Join Date: Sep 2012
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Re: Ranking Attack Roll Margin of Success
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In my point of view you are using shield as a helping hand during dodging and parrying. While during Block shield has a possibility to take a full force of a blow. Different ways of using it. You can use shield during parry and dodge but for cinematic reasons only consequences are: dodge - slash across the arm, cheek etc parry - clash of weapons Quote:
Example 1: Aggressor attacks for 4 MoS. Defender uses DB 2 shield and has Mos 2. Difference is +2 in favor of attacker. But shield has DB 2. Shield is struck Example 2: Aggressor attacks for 2 MoS. Defender uses DB 2 shield and has Mos 4. Difference is +2 in favor of defender. With shield having DB 2 he needs to put it in a way to intercept the blow. He wasn't able to deflect it. Shield is struck Last edited by Orochi-art; 06-11-2013 at 04:31 PM. |
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attacks, combat, margin of success |
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