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Old 11-03-2009, 10:32 PM   #28
Kelly Pedersen
 
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Join Date: Aug 2005
Location: Saskatoon, SK, Canada
Default Re: How is GURPS Alpha Centauri.

Quote:
Originally Posted by Phoenix42 View Post
things like Shredder pistols are supposed to be inherently useless (who needs a weapon that does 3d6 damage in warfare with enemies wearing 20+ armour?), while the "real" Gauss guns are pretty evil, as they should be.
Well, the Gauss guns do have their limitations. The biggest one is that pesky pi- damage type. Compare, for example, a 4mm Gauss pistol (3d (3) pi-) and a conventional heavy pistol (3d pi+). Against an unarmored target, the Gauss round does an average of 5.25 injury (10.5, divided by 2 for small piercing), and the heavy pistol does 15.75 injury on average (10.5, but multiplied by 1.5 for large piercing). The unmodified numbers do change when you throw in armor, of course: versus a Reflex Jacket (DR 12), the Gauss round, on average, gets 6.5 of penetrating damage, reduced to 3.25 of injury because of the damage type. The heavy pistol, of course, only gets .5 of penetrating damage, increased to .75 injury because of damage type. But the heavy pistol can take advantage of specialized rounds like Armor-Piercing Enhanced Penetrator even at TL 9, which gives it armor divisor 3, and only reduces its damage type to piercing, and brings its average injury up to 6.5.
Throw in the difficulties of servicing and replacing the Gauss weapons (dropped it in the mud and fouled up the barrel? Did you take High TL? No? Too bad! Roll your skill at -5 to repair it!) and you start to see why the colonists only used the Gauss weapons because they were already there, and built others as soon as possible.
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