01-07-2017, 02:16 PM | #21 | |
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Join Date: Mar 2006
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Re: [Basic] Skill of the week: Tracking
Quote:
As for asking big crowds, I'd say this is a situation where one can look at Approachability rules (in fact, IME when asking stuff on the street, approachability matters!). And otherwise one can roll a broad Reaction check encompassing a big crowd, not separate individuals. |
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01-12-2017, 09:50 AM | #22 |
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Join Date: Sep 2008
Location: near London, UK
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Re: [Basic] Skill of the week: Tracking
A couple of times recently I've called for a roll for tracking (I generally run modern-ish and urban-ish settings) and nobody in the party has had it. This presumably means that next time we generate characters everyone in the group will regard it as vital.
I don't think I've ever had occasion to use the detailed modifiers John summarises here.
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01-12-2017, 10:06 AM | #23 | |
Join Date: Jul 2008
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Re: [Basic] Skill of the week: Tracking
Quote:
...The penalty for urban tracking is big, but I don't think it's big enough for most of the cases where you want to follow someone in an urban environment by physical evidence.
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01-12-2017, 10:12 AM | #24 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Basic] Skill of the week: Tracking
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01-12-2017, 10:42 AM | #25 | ||
Join Date: Jul 2008
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Re: [Basic] Skill of the week: Tracking
Quote:
Quote:
...After all, regular Tracking could be decomposed into a lot of perception tasks and some analytical rolls, but it isn't.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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01-12-2017, 11:00 AM | #26 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Basic] Skill of the week: Tracking
Quote:
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01-12-2017, 11:16 AM | #27 | |
GURPS Contributor
Join Date: Sep 2008
Location: near London, UK
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Re: [Basic] Skill of the week: Tracking
Quote:
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01-13-2017, 02:48 AM | #28 |
Join Date: Apr 2008
Location: Århus, Denmark
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Re: [Basic] Skill of the week: Tracking
Tracking is a skill often taken by players and often used in the games i play.
Best use of it was in the old Cliffhangers campaign (3rd ed, but what the hey). My character was a phenomenal naturalist and tracker, so nobody else bothered with it. And when I was GM'ing there was a lack of this skill. Once, in India I think, a character with a fairly poor default but good persuasive skills convinced the party he was following some almost invisible tyre tracks from a vehicle. But they had to move at a slow pace or else he'd lose the tracks. He may have spotted a track to begin with but never followed anything. He was just Lazy and quite bruised so he wanted to slack off for a few days to heal up, and just led the party around at random. Eventually the party found their way back to the plot. But the character was assumed to be a good tracker, and kept his bluff going for years. I the new 4th ed Cliffhanger campaign the same player did somethign similar with his new character. As opposed to the old campaign I *don't* play a tracker, so nobody really has those skills. Once, in Congo, we weøre tracking a hostile group og mercenaries who had taken locals prisoners. Naturally such a group couldn't move very fast and would be easy to track, we assumed. This character led us on a chase for over a week without us ever falling into the ambushes the mercenaries were sure to set. But really, he had no idea what he was doint so we were weaving back and forth across the mercenaries' tracks, and moved so slowly due to a Lame character and massive amounts og heavy wilderness gear that the ambushers gave up after a few days and assumed we weren't following. Again, the character was not called out as incompetent - on the contrary he led us around the ambushes - and still is believed to be out designated tracker.
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01-13-2017, 03:09 AM | #29 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: [Basic] Skill of the week: Tracking
We had a dwarf who was carnivorous for medical reasons. He decided to dump stat his IQ down to 8, then wanted to be a hunter. He was practically livid at his min-maxing giving him such a hard time of getting a decent Tracking skill due to Tracking being based on Per being based on the IQ he dumped for extra kill-stuff points.
He was the only player with previous GURPS experience.
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01-13-2017, 06:07 AM | #30 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Basic] Skill of the week: Tracking
I do not think there is any indication of Tracking having any significant parts outside following a trail and concealing a trail. "This is the ability to follow a man or an animal by its tracks," after all.
Quote:
If anything, I think the information gained from passers-by may provide a bigger benefit than a single tracking cycle. And I do think that it's better to consolidate Reaction Rolls into representing multiple requests and/or using Approachability to ask the right people (thus reducing time and rolls spent on asking questions). Quote:
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