03-04-2022, 02:11 PM | #11 | |
Join Date: Dec 2007
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Re: Is Cargo a Valid Hit Location if There is no Actual Cargo?
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*ONCE*. :) Anyhoo: One would be looking at a 6-sp. cargo area, a 3-sp. engine (150cid w/ Turbo and Headers), a 2-sp. driver, and a 0-sp. fuel tank, so: 1: Fuel 2-3: Engine 4: Driver 5-6: Cargo
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"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
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03-13-2022, 11:39 PM | #12 |
Join Date: Oct 2004
Location: Austin, TX
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Re: Is Cargo a Valid Hit Location if There is no Actual Cargo?
So, in the end, are you all ignoring empty cargo, or treating it as a "hit-able" location that damage can just pass through, skipping other components? :)
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03-14-2022, 11:13 AM | #13 |
Join Date: Jun 2008
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Re: Is Cargo a Valid Hit Location if There is no Actual Cargo?
Treating it as "hit-able" - you just end up stripping the armour on the other side so the damage isn't "wasted".
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03-14-2022, 04:15 PM | #14 |
Join Date: Dec 2007
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Re: Is Cargo a Valid Hit Location if There is no Actual Cargo?
The latter, in essence -- a component with 0 DP (or 0 DP left). If it's getting hit, the next round may well hit something a little more important.... :)
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"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
03-15-2022, 10:54 AM | #15 | |
Join Date: Oct 2004
Location: Austin, TX
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Re: Is Cargo a Valid Hit Location if There is no Actual Cargo?
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-Mettius Game to live, live to game... and stuff |
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03-15-2022, 02:01 PM | #16 |
Join Date: Jun 2012
Location: CA
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Re: Is Cargo a Valid Hit Location if There is no Actual Cargo?
Also, for pedestrians carrying an empty suitcase - 50% chance to hit the pedestrian. 5 empty suitcases? Only a 1 in 6 chance.
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03-16-2022, 02:54 AM | #17 | |
Join Date: Jun 2008
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Re: Is Cargo a Valid Hit Location if There is no Actual Cargo?
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This could include passengers (you get to choose where you put them) but it can also include any other components whether they take up space or not. There aren't that many but for example, PES would be one, obviously portable shop, cargo safe, bulk ammo boxes and the like, rocket boosters or jump jets, solar panels, as well as components explicitly designated as cargo items. I thought searchlight was mounted to a weapon location but I note that it doesn't state this in the actual description (unlike vehicle camera). If it is not mounted as a weapon that would also be a component with DPs that would go in the cargo compartment. So even a car with no "cargo" might still have components in the Cargo compartment. |
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03-16-2022, 01:00 PM | #18 | |
Join Date: Aug 2004
Location: Twin Cities, MN
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Re: Is Cargo a Valid Hit Location if There is no Actual Cargo?
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ObTopic: We play that yes, Cargo is a valid allocation space regardless of what's in it.
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