10-20-2018, 03:10 PM | #21 | |
Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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Re: Pyramid #3/120: Alternate GURPS V
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10-20-2018, 03:40 PM | #22 | ||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Pyramid #3/120: Alternate GURPS V
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The cutting shifts it up one level to Severity 1; cutting to the neck would indeed shift it up to Severity 2, a Mortal Wound - enough damage to go from HP to -HP in one shot. Quote:
However, you can try and master the pain (a HT roll penalized by Severity; low severity wounds will indeed provide a bonus; as noted above, Will should be allowed here too), and if you succeed in that roll you can fight on until combat ends, when you get the "oh, crap . . . I got stabbed. Right here." factor.
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10-20-2018, 03:43 PM | #23 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Pyramid #3/120: Alternate GURPS V
This is why some of my favorite rule alterations, like The Last Gasp, get used less than I'd like at the table. I tried to address this a bit with a Quick and Dirty method in TLG, but my goal in my more recent writing is to ensure a painless play experience for the GM, who especially has more load than the players, when adopting new rules.
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10-20-2018, 04:08 PM | #24 |
Join Date: Jun 2006
Location: On the road again...
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Re: Pyramid #3/120: Alternate GURPS V
I'm seriously considering it for future games. My current one, I won't disrupt the players by adding it, though part of me wishes it had been available a year ago when I started trawling for players.
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10-20-2018, 04:27 PM | #25 | |
Join Date: Aug 2013
Location: Niterói, Rio de Janeiro, Brazil
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Re: Pyramid #3/120: Alternate GURPS V
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I really love this article! I really thing that it would be great if you guys pick this and the The Last Gasp (and maybe other minor tweaks) to create a specific suplement just for expand these rules, deepening their impact on the system. I would certainly buy. I think this article is almost a dream coming true. For years I wish GURPS had a system like this. Thank you very much! Another thing: the only thing is that with this, we probably would need a table-check all the times, no? Convert the damage all the time, check the table ... I loved the rules, but I wonder if they would not make the game slower at first. Maybe someone could create a separate sheet with a table for easy conversion. Or even a table in excel. Hmm ... I'll think about it.
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10-20-2018, 04:35 PM | #26 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Pyramid #3/120: Alternate GURPS V
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Be awfully convenient if someone would print the tables and offer them on W23 as a free PDF like the Combat Cards or Martial Arts Technique cheat sheet, just saying... However for PCs and ready made NPCs just list the rating and you only have to lookup damage and know the wounding modifiers for Severity. I dont think it will take too long in play,but not willing to risk it with my current group. Maybe after they are more familiar with GURPS.
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10-20-2018, 04:56 PM | #27 |
Join Date: Aug 2013
Location: Niterói, Rio de Janeiro, Brazil
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Re: Pyramid #3/120: Alternate GURPS V
Another thing. As far as I understand, although these rules exclude HP from the characters, it not excluded 100% from the system. It is not a really independent system. For example, there isn't a fixed cost for leveling up your Threshold, you need to buy extra HP until you can convert to the next level. And this cost is variable.
So, if anyone wants to do a Powered by GURPS that use only this system, how do it? I'm thinking here on how to make the system more independent of these conversions. You know, to save time and calculations. But again, this is not a complaint or criticism, I loved the article!
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10-20-2018, 06:00 PM | #28 | |
Join Date: Dec 2016
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Re: Pyramid #3/120: Alternate GURPS V
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Collisions and falls could use ST instead of HP for characters, but objects don't tend to have ST. Getting rid of damage would be difficult since it is easy subtract DR from damage, but creating armor on the same scale as the wound threshold would be hard. Layered DR and cover would make the problem even more difficult. |
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10-20-2018, 06:09 PM | #29 | |
Join Date: Aug 2013
Location: Niterói, Rio de Janeiro, Brazil
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Re: Pyramid #3/120: Alternate GURPS V
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I just wish we could get rid of the HP system entirely, making the system independent of it, self-contained.
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“He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you.” |
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10-20-2018, 07:38 PM | #30 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Pyramid #3/120: Alternate GURPS V
Quote:
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alternate gurps, pyramid |
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