04-04-2018, 08:32 AM | #11 | |
Join Date: May 2015
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Re: Survey: Top Priorities for Ogre VG Improvement
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As for the video game, I'd have to agree with most about the AI. Why was the older Origins AI so much more challenging. Maybe concentrating on the standard Ogre game with one AI and a separate one for the GEV? Would it even work better to separate the two into 2 separate games top improve the play. I'm speaking from an advanced user viewpoint and not of the more knowledgeable IT players we have in abundance here. |
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04-04-2018, 08:49 AM | #12 | |
Join Date: Oct 2005
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Re: Survey: Top Priorities for Ogre VG Improvement
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I think the list should be: 1) Make two-player games actually work by fixing the game state-related bugs. (This constellation of bugs is very likely a hard-to-fix design flaw. From the logs it looks like broken distributed CQRS. I haven't done packet analysis to see what traffic should be flowing.) 2) Let me choose which scenario to offer to play, and which side, when playing a multiplayer game with a stranger. 3) Let me challenge a specific player to a specific scenario. Get that working with the Basic, Advanced, and MkIII-on-defense scenarios first. Then on to GP's list after that's actually working. |
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04-04-2018, 03:12 PM | #13 |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Survey: Top Priorities for Ogre VG Improvement
I haven't had time to play much lately, and never managed to find an opponent online when I did so I don't know first-hand how well/not well that works, but I think the #1 thing Ogre needs is GranitePenguin's #1 - fix the bugs, both rule-related and gameplay thereof - and that really needs to be the top, middle and bottom of the priority list until it's done. After that, everything that everyone has said (except maybe Ogrethulu, I'm fine without it) is a good idea, with making 2-player online Ogre scenarios work better at the top of that list.
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
04-04-2018, 03:56 PM | #14 |
Join Date: May 2007
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Re: Survey: Top Priorities for Ogre VG Improvement
I'm going to have to jump on the bandwagon here.
#1: Fix the basic Ogre game bugs: Mk III Attack, Mk V Attack, and Mk III Defense should be 100% rules-perfect and as close to 100% operable online as possible. #2: Fix the G.E.V. map bugs: All units should be interacting with terrain properly and all scenarios should be 100% rules-perfect. #3: Expand to the full game: All units and scenarios from the board game should be available and working, and players should be able to create their own games - and share them, and play them against each other - freely according to the board game guidelines. And a caveat: #1A: DON'T SWEAT THE AI. I know some folks would like a good robot to play against, but Ogre is a complicated game for AI. Beyond the basic Ogre scenarios, I say focus on getting PvP working first and foremost. |
04-04-2018, 04:23 PM | #15 |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Survey: Top Priorities for Ogre VG Improvement
While that's certainly easier, the reality is a good AI is going to be important for long-term casual play that doesn't require coordination between people. Especially when I want to control what scenario I want to play, I will be playing against the AI 80-90% of the time.
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GranitePenguin Ogre Line Editor |
04-05-2018, 12:17 AM | #16 | |
Join Date: Oct 2017
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Re: Survey: Top Priorities for Ogre VG Improvement
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04-05-2018, 04:51 AM | #17 |
Moderator
Join Date: Jun 2017
Location: Bristol, UK
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Re: Survey: Top Priorities for Ogre VG Improvement
Hey everyone - thanks for taking the time to report issues and prioritise the outstanding ones.
Just a gentle reminder to be as thorough and detailed as possible. With rule inconsistencies, let us know which rule is/isn't working. If it's suggestions for content added, be as specific as possible :) Thanks all, it's hugely appreciated! |
04-05-2018, 12:11 PM | #18 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Survey: Top Priorities for Ogre VG Improvement
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GranitePenguin Ogre Line Editor |
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04-08-2018, 12:42 AM | #19 |
Join Date: Jan 2005
Location: not quite Paradise
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Re: Survey: Top Priorities for Ogre VG Improvement
Looking back I see I played 26 hours of the new video game and the last time I played was in December. Why did I stop playing? There way nothing left to play. I finished the Nightfall campaign and then... nothing.
My all time favorite scenario, Raid, is not available. My second all time favorite scenario, Great Patriotic War (https://web.archive.org/web/20070702...iotic-war.html) is not possible. The multi-player doesn't have any games I want to play, mostly Ogre scenarios (least favorite) and the fan created scenarios are all variations of Ceasefire Collapse. So my asks would be: 1. Fix the map and scenario creator and let me have reinforcements, command posts, victory conditions, turn limits, etc.. 2. Fix the multi-player. Remote turn by turn or live play. Let me talk and communicate with my opponent (I had some amazing Cyberboard GEV games in the past and the chat feature was a big part of it). 3. Fix the bugs and bring on the LGEVs. Thanks for asking. TK
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Tristan Last edited by piningforthefjords; 04-14-2018 at 05:05 PM. Reason: spelling |
05-10-2018, 10:32 AM | #20 |
Moderator
Join Date: Jun 2017
Location: Bristol, UK
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Re: Survey: Top Priorities for Ogre VG Improvement
Update 1.5.14
An absolutely MASSIVE thank you to everyone who has provided feedback, suggestions, logs, screenshots etc. to help us track down these issues and those that have been fixed up to this point, some of which have been very tricky to replicate and track down. We appreciate it all :) There are a few known issues which we'll continue to work on fixing, and of course, if you find any yourself, let us know by the usual channels. Thanks again! |
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ogre, survey, video game |
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