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Old 12-18-2013, 02:38 PM   #1
gilbertocarlos
 
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Default Area Vs. Volume

GURPS has the Area modifier, so you can affect a large area, however, there is no modifier for affecting a volume, a ball shape instead of a circle shape.

The biggest known combo is the M.U.NC.H.K.I.N. who attacks the entire universe, but it has a slight problem, it uses the area modifier, and, as such, has big problem against an universe, since it only affect it's cross-section, not the entire universe.

So, is there a way to affect a volume?
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Old 12-18-2013, 02:47 PM   #2
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Default Re: Area Vs. Volume

Well a hex is assumed to be 2 yards high so it is a volume. One could calculate from that.
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Old 12-18-2013, 02:48 PM   #3
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Default Re: Area Vs. Volume

I'd probably bump it to 75% per level for 3 dimensions, but I don't recall a canonical way of doing it.
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Old 12-18-2013, 03:36 PM   #4
NineDaysDead
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Default Re: Area Vs. Volume

Quote:
Originally Posted by gilbertocarlos View Post
GURPS has the Area modifier, so you can affect a large area, however, there is no modifier for affecting a volume, a ball shape instead of a circle shape.

The biggest known combo is the M.U.NC.H.K.I.N. who attacks the entire universe, but it has a slight problem, it uses the area modifier, and, as such, has big problem against an universe, since it only affect it's cross-section, not the entire universe.

So, is there a way to affect a volume?
I'd just take the same volume you get from you Area modifier and use that same volume for a sphere, then calculate the radius from that.
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Old 12-18-2013, 05:13 PM   #5
Not another shrubbery
 
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Default Re: Area Vs. Volume

Quote:
Originally Posted by Anthony View Post
I'd probably bump it to 75% per level for 3 dimensions, but I don't recall a canonical way of doing it.
Here's a thread where this ground was covered before. I still kinda like the simplicity of my multiplier suggestion (well, simple on paper *g*), but my own experience in play suggests that, if you make it a flat add-on enhancement, it should be kept small.
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