Quote:
Originally Posted by mlangsdorf
The Sorcerous Power Modifier explicitly includes "Costs 1 FP" - see T:SOR p 13 where it is helpfully hidden in the "Inventing New Spells" box.
|
O!... M! ... G! How could I not see that (> _ <) It's right there!
Quote:
Originally Posted by mlangsdorf
Normally, Afflictions last for minute per MoS/MoF, and Extended or Limited Duration change the time period per point of margin. Fixed Duration then says that the margin is always 3.
|
That I think I have understood...
Quote:
Originally Posted by mlangsdorf
If you have an "always on" self-buff such as Damage Resistance, you just have it until you use a different Alternate Ability, unless it has Costs FP, in which case you have it until you run out of FP or use a different Alternate Ability. See Locksmith on T:SOR p 22 for an example.
|
Actually I think I disagree.
Quote:
Originally Posted by T:SOR8
Spells with a fixed or permanent duration [...] last for the duration and do not hinder the sorcerer’s spellcasting ability.
|
A good example would be
Flesh to Stone T:SOR15. Note how this uses Affliction with "permanent ability"
Paralysis to create a permanent effect. This wouldn't be permanent if the spell was "I turn to Stone" (using Paralysis without the affliction). Aside: could a petrified mage pay the FP-upkeep?
The key here is "costs fatigue" ... see below quote B111 and for my conclusion.
Quote:
Originally Posted by mlangsdorf
Well, you can only create 1 illusion at a time, but if you really want to spend 35-50 CP for "talking Mona Lisa hologram forever" then you can do that.
In Sorcery, Complex Illusion has an FP cost, so it's a maintained spell with an indefinite duration that costs 1 FP per minute. And that's because it's an always-on advantage that has been modified with Costs FP, and you need to repay the FP every minute.
|
Another "OMG how could I not see that"-moment (° o °)
Quote:
Originally Posted by B111
For advantages that produce continuing effects (e.g., Flight), you must pay this FP cost to activate the ability for one minute.
|
This is what makes
lasting effects which are
not an affliction last for one minute... and thus the spell would be Duration: Indefinite (somewhat of a misnomer when I'm thinking about it)
I would deduce the following "ruleset" for deriving any spell's duration...
Abilities without Affliction
a) lasting effects (switchable or not) => Duration: Indefinite
b) ability lasts for a different but specific time (e.g. is instantaneous, last for minutes equal to MoS) => Duration: Fixed
Abilities afflicted via Affliction
a) if the ability is instantaneous => Duration: Instantaneous (as per affliction B36)
b) if the ability can be switched on and off => Duration: Indefinite (as per affliction B36, but the Affliction needs to have the
fixed duration and
reduced duration 1/3 modifiers)
c) if the ability is "always on" => Duration: Permanent
d) if the ability lasts some different but specific time => Duration: Fixed
[EDIT]turns out this is not supported by the examples in T:SOR. All examples there treat any ability afflicted as "one minute per MoF" and slap on
Fixed Duration and some form of
Extended Duration.[/EDIT]
Thanks once again for being my sparings partner. As always it's greatly appreciated!
P.S.: I'll post this into my other question:
Thaumatology: Sorcery - Guidelines for Spell Duration