06-18-2009, 03:00 AM | #11 |
Join Date: Jan 2005
Location: Japan
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Re: Redirecting Shots from Blasters
Inventing a technique based on Parry sounds like a good idea. "Redirecting a beam" is functionally the same as catching an incoming missile weapon with a hand and throw it at a desired foe, so Hand Catch technique (Martial Arts, p. 84) seems a good basis to start with.
In GURPS, if you want to catch an incoming arrow and throw it back, you'd (1) forecast the projectile's path (rolling Precognitive Parry just before parrying), (2) catch the projectile with your hand (rolling Hand Catch technique) and (3) throw it in a desired direction (rolling Thrown Weapon as an attack on your turn immediately following the Hand Catch parry). Similarly, to redirect a beam, you'd (1) forecast the incoming beam's path, (2) trapping the beam with the sword's force field and (3) discharging it in a different desired direction. (1) is just a normal use of Precognitive Parry skill. (2) is a parry with Force Sword Parry-3; you can offset this penalty by buying a Hard technique. (3) is an attack roll on your turn immediately following the Parry above. This would require a new skill, say, Redirect Blasters (DX/Easy), with the same difficulty as Thrown Weapon.
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06-18-2009, 04:41 AM | #12 |
Join Date: Oct 2008
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Re: Redirecting Shots from Blasters
In my SW game that I am running currently the Jedi training advantage gives among others the parry energy weapons with success by 5 allowing deflect to wanted target.
The procedure is: Roll parry: skill used is: Parry energy weapons technique(based on parry missile weapons at -6)/2+3. If success: by less than 5, parry but cannot deflect to target. If success by 5 or more roll attack against any target with the Parry energy weapons technique as attack skill, with normal range penalties and such from the Jedi to target. As for rules as written: You could call the thing Reflective Force Shield and just use the rules in UT... |
06-18-2009, 04:58 AM | #13 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Redirecting Shots from Blasters
I would definitely advise all of you to require a Wait for such a trick, using up the Jedi's main Attack for the turn in order to get to aim the reflected shot. As for the rest, YMMV.
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06-18-2009, 07:17 AM | #14 | |
Never Been Pretty
Join Date: Jan 2005
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Re: Redirecting Shots from Blasters
Quote:
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06-18-2009, 11:09 AM | #15 | ||
Join Date: Sep 2007
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Re: Redirecting Shots from Blasters
Quote:
Quote:
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06-18-2009, 11:12 AM | #16 | |
Join Date: Aug 2004
Location: Nashville, TN
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Re: Redirecting Shots from Blasters
Quote:
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06-18-2009, 12:03 PM | #17 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Redirecting Shots from Blasters
RS, DWA, EA, whatever.
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06-18-2009, 12:06 PM | #18 |
Join Date: Jan 2008
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Re: Redirecting Shots from Blasters
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06-18-2009, 12:39 PM | #19 |
Join Date: Jun 2005
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Re: Redirecting Shots from Blasters
Yeah, the really good Jedi you see, would have enough extra attacks (and prescience) to be able block and redirect attacks while still fighting someone else.
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06-18-2009, 12:54 PM | #20 |
Banned
Join Date: Apr 2008
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Re: Redirecting Shots from Blasters
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