02-06-2019, 09:37 AM | #31 | |
Join Date: Apr 2017
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Re: What could a scientist in my Star Wars RPG be researching?
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02-09-2019, 11:13 AM | #32 |
Join Date: Apr 2017
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Re: What could a scientist in my Star Wars RPG be researching?
Any other ideas?
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02-13-2019, 03:06 PM | #33 |
Join Date: Apr 2017
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Re: What could a scientist in my Star Wars RPG be researching?
Does anybody have any other ideas? I’m trying to look for something that was never researched until the era of the New Republic like kyber crystals weren’t until the Empire used them for a superlaser and even then, they had been used in weapons formation in the past. I’m looking for something that presumably hasn’t been thought of in the 25,000 years of time where almost everything has already been done.
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02-13-2019, 05:07 PM | #34 |
Join Date: Jun 2006
Location: On the road again...
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Re: What could a scientist in my Star Wars RPG be researching?
Have you considered trying to duplicate Vong biotechnology? It's a divergent technology path that wasn't introduced until late in the EU timeline, after all. If this is set before the Vong were even known to exist, he'd be considered a crackpot, likely trying to justify his theories through field experimentation.
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02-13-2019, 05:31 PM | #35 | |
Join Date: Apr 2017
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Re: What could a scientist in my Star Wars RPG be researching?
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02-14-2019, 08:36 AM | #36 | |
Join Date: Jun 2006
Location: Earth, mostly
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Re: What could a scientist in my Star Wars RPG be researching?
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02-14-2019, 06:26 PM | #37 | |
Join Date: Jun 2006
Location: On the road again...
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Re: What could a scientist in my Star Wars RPG be researching?
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There's actually cases of technological regression in play, too, if you take KOTOR and SWTOR being in the exact same timeline as the movies. Show me in a movie where there are conformal force field belts (or wrist units, if the KOTOR mechanics are to be believed), not just the hemispherical ones on the droidekas. Given that the region on the semi-official maps marked "The Colonies" (between the Core Worlds and the Inner Rim) are mostly early mining and industrial colony planets, it's possible that after 20,000 years the mines have been tapped out almost completely. And don't get me started on why blasters (pistols and rifles alike) canonically have ranges of 30 yards, and sniper blaster rifles 35 yards. Video game engine limitations being touted as canon in the tabletop RPGs and the Essential Guides, which are then echoed in the novels . . . .
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 02-14-2019 at 06:29 PM. |
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02-15-2019, 12:11 PM | #38 | |
Join Date: Dec 2007
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Re: What could a scientist in my Star Wars RPG be researching?
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02-15-2019, 01:26 PM | #39 | ||
Join Date: Feb 2007
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Re: What could a scientist in my Star Wars RPG be researching?
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Probably the Old Republic would, in the natural course of events, have fallen apart ages before, but it had the Jedi who could head off shocks that would knock it down, so it just endured, old and tired and fossilized.
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02-16-2019, 01:26 PM | #40 |
Join Date: Apr 2017
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Re: What could a scientist in my Star Wars RPG be researching?
Does anybody have something that could be advanced and new but not strangle canon and not something obvious that would be thought of so easily. Star Wars is constantly expanding and most things appear anyway. Synthetic coaxium seemed perfect but I think it’s going to be in the new FFG game The Outer Rim.
Last edited by Maximum7; 02-22-2019 at 06:51 PM. |
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sci fi, star wars, technology |
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