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#11 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Totes legit if you weren't in a DFRPG game...
DFRPG doesn't allow in the rules from Martial Arts and it doesn't use Extra Effort In Combat from Basic. If you want to "Flurry of Blows" in DFRPG you have to do it the hard way, Will roll giving +5% times MoS to your DX... now I argue that it's a Skill based Will roll, others cry "THAT"S TOO MUNCKINNY!", but as the text is a bit vague, that's a discussion between you and your fellow gaming group members. [EDIT] Basically what we have here is the ever dreaded "GURPS Rules Bias" creeping in. It can take some time to unpack all those 'inherent' rules you've gotten used and dial back to where DFRPG thinks you should be. [/EDIT] |
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#12 |
Join Date: Feb 2005
Location: Berkeley, CA
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Both flurry of blows and making more than two attacks with rapid strike are optional rules that are only applicable at the GMs discretion, and they aren't mentioned in DF. As such, even in a standard game, clear them with the GM before doing them. If the GM is surprised by optional rules you're using, you're doing something wrong.
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#13 |
Join Date: Aug 2004
Location: Austin, TX
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"In a cinematic campaign – especially a chambara or wuxia one – the GM may wish to allow more than two attacks with a Rapid Strike."
The most important part of that sentence is "the GM may wish to allow." It's not a default part of the rule set. It's not even an optional rule that is often in place, like hit locations. It is an extremely optional rule for some cinematic campaigns. Did you ask the GM if that particular optional rule was in place?
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Read my GURPS blog: http://noschoolgrognard.blogspot.com |
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#14 | |
Join Date: Aug 2004
Location: Austin, TX
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"Success adds 5% times margin of success (minimum +5%) to weight lifted, distance jumped, speed attained, etc. – or to ST, if it governs the task directly." Exploits p 20. There's no provision there for increasing your DX through Extra Effort, just your ST. And given that ST is called out directly but DX isn't mentioned, there's no particular reason to think you can use extra effort to increase your DX.
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Read my GURPS blog: http://noschoolgrognard.blogspot.com |
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#15 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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I moved this to the DFRPG forum so it's being discussed in the appropriate place, per the subject line of the message. Discussion about how these traits work in GURPS is off-topic.
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#16 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Is that the case though? Or is the OP using rules not found in DFRPG? Last edited by sir_pudding; 02-12-2018 at 09:17 PM. |
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#17 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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So... speed attained is now a provision of ST is it? ;) Now you can try to argue that this is specifically to cover "running faster" (which is legit straight from Basic), but since Extra Effort In Combat was wrongly* removed, I stand by my ruling. * In my opinion. I know why Kromm stripped it, I simply disagree. Need something for my FP 14+ warrior types to spend FP on in combat after all... |
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#18 | |
Join Date: Mar 2013
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In DFRPG - AFAIK no. If I'm bot wrong there is not "Extra Effort In Combat" in DFRPG, as well as aby other rules from outside DFRPG books. |
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#19 | |
Join Date: Aug 2004
Location: Austin, TX
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Extra effort lets you increase your ability to run fast, jump high or far, lift weights, and force doors or bend bars. It doesn't let you increase your DX in combat. You can house-rule in back in, but the RAW is straightforward.
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Read my GURPS blog: http://noschoolgrognard.blogspot.com |
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#20 | ||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Quote:
However... having noted the "... feat of strength or speed can push the limits" line I can accept the argument that Extra Effort is being dialed back to only feats of ST and Basic Move (HT based Lifting being the lone exception). I still shake my head at this, but c'est la vie. |
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Tags |
all-out attack, combat |
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