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Old 04-02-2019, 03:33 PM   #1
Maximum7
 
Join Date: Apr 2017
Default Engineer in Star Wars RPG

Irish Wolf pointed out something very true. I was asking for ideas on what a scientist could be working on in the Star Wars galaxy. However my list of you-can’t are more akin to what an engineer would be working on. Then I guess that’s what I really meant. So that being said I ask. What can an engineer in the Star Wars galaxy be working on?. He works for the canon New Republic.

Things he can’t be working on

1.) Dyson sphere- Believe it or not it already exists in SWTOR

2.) Matrioksha Brain- Computers aren’t that advanced. (HOWEVER, if you have a genetic Star Wars name for this- I will take it. Matrioksha is Russian nesting dolls and would obviously not be applicable for Star Wars

3.) A Giant Underground City- Sullust has tons of these.

4.) Kransnikov Tube- Would be too much of a gamechanger for travel

5.) Ford-Svaitar mirror- Too much of a gamechanger for travel

6.) Nicoll-Dyson Laser- We already have the Death Star and Starkiller Base

7.) Space elevator- They have those

8.) Shellworld- Waste of time. Plenty of planets to work with

9) Alderton Disk- Too big

10.) Ringworld- Exists on Ringo Vinda

11.) Underwater cities- Plenty of those

12.) Any type of space habitat.

Any ideas?
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Old 04-02-2019, 08:25 PM   #2
Irish Wolf
 
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Default Re: Engineer in Star Wars RPG

A way to shrink the hyperspace "envelope" of a ship, so it can pass more closely to a gravitational point source without being forced into normal space (very useful for military and smugglers, as well as that mission to the galactic core you mentioned). It's not a "game-changer" per se, as its applicability outside the smuggling and scientific fields is limited (you can still stop significant portions of a military fleet with a gravitational interdict - this would be primarily useful for single craft).

Refinement of ship's sensors so you can scan for specific life forms, along the lines of the sensors in Star Trek. (At least, I've never seen this capability in any of the resources I've watched or read...)

Guard rails - a technology that was not mastered as of The Last Jedi.
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Old 04-03-2019, 01:30 AM   #3
RyanW
 
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Default Re: Engineer in Star Wars RPG

Quote:
Originally Posted by Irish Wolf View Post
Guard rails - a technology that was not mastered as of The Last Jedi.
Grievous' ship had them, admittedly over a two foot drop.

The Death Star had some flimsy looking guard rails which the Emperor was ultimately thrown over. Vader was holding one when Luke was giving him the beatdown.

So the setting only lacked effective and consistent standards for guard rails.
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Old 04-07-2019, 07:06 AM   #4
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Default Re: Engineer in Star Wars RPG

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Originally Posted by RyanW View Post
So the setting only lacked effective and consistent standards for guard rails.
My character is a member of the crack strike team from the Imperial Occupational Health and Safety Inspection Bureau.

(And I always carry plenty of 27B/6's, just in case.)
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Old 04-07-2019, 10:35 AM   #5
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My character is a member of the crack strike team from the Imperial Occupational Health and Safety Inspection Bureau.
That sounds like a one-shot I ran a while back, which was supposed to be about a team of saboteurs infiltrating an Imperial starfighter factory, but quickly went off the rails and instead began unionizing both the Empire and the Rebellion.
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